Animation Strangeness Megathread

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Re: Animation Strangeness Megathread

Postby jorb » Sat Nov 07, 2015 9:35 am

MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder


Aware.
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Re: Animation Strangeness Megathread

Postby Granger » Tue Nov 10, 2015 12:12 pm

jorb wrote:
MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder


Aware.


Speaking of meatgrinders, the animation of the sausage coming out should be consistent with the hourglass (rest can stay at the speed it is).

Similar: when sawing boards, chopping blocks, mining etc. it would be nice if the animation could be synchronised with the items created. So when chopping blocks the toon would chop once per block created (faster ingame animation). When cooking one turn of the spoon could create an item, for fast recipts the toon would stir fast while for slow ones it would look like molasses in the cauldron (or the filled boat animation).

This would imho increase suspension of disbelief.
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Re: Animation Strangeness Megathread

Postby AAlex » Tue Nov 17, 2015 3:57 am

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Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.
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Re: Animation Strangeness Megathread

Postby jorb » Tue Nov 17, 2015 9:51 am

AAlex wrote:Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.


Probably due to their rescaling. Which animations? Walking et al?
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Re: Animation Strangeness Megathread

Postby AAlex » Tue Nov 17, 2015 5:17 pm

jorb wrote:Probably due to their rescaling. Which animations? Walking et al?


Idol animation. When they stand still, they kind of, bounce? and when they go down they go through the floor, only the piglets mind you.
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Re: Animation Strangeness Megathread

Postby Asgaroth22 » Sun Dec 06, 2015 5:08 pm

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Re: Animation Strangeness Megathread

Postby Tacheron » Fri Mar 11, 2016 8:29 pm

Using a cauldron from a horse puts you directly on the cauldron to cook - works as intended. Clicking to stop using the cauldron "puts" you back on the horse like this: http://puu.sh/nCZpq/05ea7fc580.jpg

Moving around makes the horse constantly clip on you for micropauses.
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Re: Animation Strangeness Megathread

Postby smileyguy4you » Sun Mar 13, 2016 11:09 am

praying to the meat god :twisted:

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Graphics bug plz fix

Postby infectedking » Mon Mar 14, 2016 1:02 am

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Image

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Plz fix, when lifting something above head and destroying, lynx cape is flying off in it's own damn direction being like "fuck this shit". jorb plz fix.
Last edited by MagicManICT on Mon Mar 14, 2016 3:46 am, edited 1 time in total.
Reason: merged with the "Animation Strangeness" thread
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Re: Animation Strangeness Megathread

Postby gad432 » Wed Mar 16, 2016 6:49 am

http://take.ms/T6JuB
a dead body in the corner and look suspiciously to me.
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