"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Biddas wrote:is this going to be fixed?because i'm really can't understand what to do with this signs ......
The temporary fix we found was to break the 3rd road sign so that the trail was really short. This allowed us to port and become waylaid. Then using the waylaid buff we were able to port to the end of our trails.
Implementing some debug c0dez for this tonight. Made this a sticky in the meanwhile.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
jorb wrote:I'm not sure I understand. The anthill interrupted you when you were travelling west. Passing it manually and jumping on the next roadsign gave you an hourglass ticking up to 90% only to then abort without anything happening? You can no longer use the road at all?
Yes that is correct. But after that I was able to use the road to travel back east to the beginning of the road. At the beginning I attempted to go back west, but it would only tick to 90% and fail to travel.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature. Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
Now it happens independently of any obstruction or waylay, the road just refuses to let you travel down it.
Spent about an hour trying to find a workaround - The earlier post in this thread didn't work, nor did destroying and rebuilding the X-Road, destroying segments of the road and making a milestone, laying an additional road that channels in, etc etc. Absolutely no clue how to work around this, it it's possible. If anyone else has been able to solve this, I would like to hear how.
I found that initial roadpost not teleport if it have only one secondary roadpost in sequence.
Build more than one secondary roadpost in sequence and you can teleport.