Tall Cliff Jumping

The worst monsters in the Hearthlands warp the fabric of space and time...

Tall Cliff Jumping

Postby Ethan » Sat Nov 21, 2015 1:35 am

The taller cliffs are, the slower the character moves to the edge to jump off.
Also jumping off cliffs 30 times the height of the character feels odd.
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Re: Tall Cliff Jumping

Postby jorb » Sat Nov 21, 2015 10:19 am

Intended. Should be more restrictive.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Tall Cliff Jumping

Postby Ethan » Sat Nov 21, 2015 10:00 pm

jorb wrote:Intended. Should be more restrictive.


That makes a lot of sense.
I wonder if some sort of abseiling or climbing down animation would be a bit more intuitive? Waking to the edge really slowly looks quite artificial. (pedantic/who cares)
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Re: Tall Cliff Jumping

Postby jorb » Sun Nov 22, 2015 11:26 am

Yeah, probably.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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