[Buglist] Barter Stand Bugs

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[Buglist] Barter Stand Bugs

Postby APXEOLOG » Fri Nov 27, 2015 8:43 am

Hello, me and Usernm did some testing yesturday, and this is massive bugreport.

  • [Minor] Availiable item count label shows wrong numbers. It counts all items instead of items of shown type. Maybe it is intended, but then this behavior is very unobvious (http://i.imgur.com/E7cfnLn.png)
  • [Minor] If we'll place green and right hands in one chest, then place this chest into the wagon/boat/..., and after we'll take it back all green hands will be removed, but all red hands will stay
  • [Minor] If you will setup offer, open barter interface, and while one watching into barter another will put chest with green hands into the wagon/boat/..., opened barter interface (sell offers) will not be updated until you reopen barter OR remake hand and place it into container
  • [Minor] You cannot specify silver/gold/... nuggets as payment type, they all just Common Metal Nuggets (http://i.imgur.com/KFWyrnL.png)
  • [Minor] Quality input fields don't accept '0' as value. But untill quality filled (fresh barter slot) it is counted as 0. So you cannot reset slot quality to 0, and with this you cannot buy non-quality items if you've already changed it once.
  • [Minor] When you add new item type to the input chest, barter interface doesn't updated with new item type, only with count left. But if you remove current shown item type from the input chest, it will be updated to the last added item type
  • [Minor] For some items you don't have small icons and they're not fit into the barter box (http://i.imgur.com/Dyi4qq8.png)
  • [Minor] If you open barter, and someone will change current shown item type (see bug above), tooltip will not be updated properly (http://i.imgur.com/aunlCwe.png)
  • [Major][Abuse] Barter range checks works wrong for input chest. If you put input hand (green one) into the chest, one will open barter interface, another will walk away with input cheset, you will be able to buy items from input chests in any distance, untill you refresh barter interface by yourself (chest holder can also use crossroads)
Also there are some possible bugs, but we were not able to check them, so maybe ask loftar for this cases:
  • What if input chest contains silkmoths, they will be selected as current sell item type, and they will be turned into silk eggs while one will be watching into barter? Will the item type changed? What item type will be bought?
  • Will it work if we'll place hands into dead player's inventory?
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Re: [Buglist] Barter Stand Bugs

Postby shubla » Fri Nov 27, 2015 2:30 pm

I remember jorb stating that they want separate thread for each bug not lists of them.
But im not sure if he will be happy to look at this many threads made by same guy.
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Re: [Buglist] Barter Stand Bugs

Postby pedorlee » Fri Nov 27, 2015 2:36 pm

If I were Jorb i would be damn happy for this level of documentary.
Good job apxe.
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Re: [Buglist] Barter Stand Bugs

Postby LadyGoo » Fri Nov 27, 2015 6:33 pm

shubla wrote:I remember jorb stating that they want separate thread for each bug not lists of them.
But im not sure if he will be happy to look at this many threads made by same guy.
All the bugs reported belong to the same category, so that is fine.
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Re: [Buglist] Barter Stand Bugs

Postby jorb » Fri Nov 27, 2015 6:50 pm

I think it's fine posting bugs on the same theme together. Making separate threads for all of this would be a little silly.

Thanks, apx. Love the testing effort. Will look at these.
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Re: [Buglist] Barter Stand Bugs

Postby dchow002 » Fri Nov 27, 2015 9:53 pm

APXEOLOG wrote:Hello, me and Usernm did some testing yesturday, and this is massive bugreport.

  • [Minor] You cannot specify silver/gold/... nuggets as payment type, they all just Common Metal Nuggets (http://i.imgur.com/KFWyrnL.png)
  • [Minor] Quality input fields don't accept '0' as value. But untill quality filled (fresh barter slot) it is counted as 0. So you cannot reset slot quality to 0, and with this you cannot buy non-quality items if you've already changed it once.
  • [Major][Abuse] Barter range checks works wrong for input chest. If you put input hand (green one) into the chest, one will open barter interface, another will walk away with input cheset, you will be able to buy items from input chests in any distance, untill you refresh barter interface by yourself (chest holder can also use crossroads)

[*]What if input chest contains silkmoths, they will be selected as current sell item type, and they will be turned into silk eggs while one will be watching into barter? Will the item type changed? What item type will be bought?

[*]Will it work if we'll place hands into dead player's inventory?[/list]


1. You can specify some of the nuggets as Payment. I have a stand setup taking ogld nuggets as payment.

2. I was able to reset quality slot to 0 by typing 0 and hitting enter. You could also just set it to 1.

3. Range check works, just tested. It will still show up in the barter stand, but you won't be able to purchase.

4. Hypothetical with silk moths, if the item changes it won't be sold. It'll still be listed as if you have a moth, but when you click to buy the transaction won't occur.

You can add this to bugged items I found so far:

Cheese - can't specify type
Hides - can't specificity type (i.e. bear hide, boar hide, etc)
Maws - can't place at all
Cloth - can't specify type (i.e. silk cloth)
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Re: [Buglist] Barter Stand Bugs

Postby Sagrer » Sun Nov 29, 2015 6:24 pm

seems that the linen cloth, leather and hardened leather can't be choosed as the payment.
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Re: [Buglist] Barter Stand Bugs

Postby jorb » Mon Nov 30, 2015 11:52 pm

APXEOLOG wrote:Availiable item count label shows wrong numbers. It counts all items instead of items of shown type. Maybe it is intended, but then this behavior is very unobvious (http://i.imgur.com/E7cfnLn.png)


Working as intended. The stand displays number of items for sale. The merchant is responsible for the presentation.

If we'll place green and right hands in one chest, then place this chest into the wagon/boat/..., and after we'll take it back all green hands will be removed, but all red hands will stay


Only happens when someone looks at the stand while it is in the wagon/whatever. Confirmed, but hard to fix. Won't be fixed any time soon. Some long term plans which could perhaps imply a fix down the road.

If you will setup offer, open barter interface, and while one watching into barter another will put chest with green hands into the wagon/boat/..., opened barter interface (sell offers) will not be updated until you reopen barter OR remake hand and place it into container


Will be fixed this patch.

You cannot specify silver/gold/... nuggets as payment type, they all just Common Metal Nuggets (http://i.imgur.com/KFWyrnL.png)


Can't reproduce. Works fine for us.

Quality input fields don't accept '0' as value. But untill quality filled (fresh barter slot) it is counted as 0. So you cannot reset slot quality to 0, and with this you cannot buy non-quality items if you've already changed it once.


Will be fixed this patch.

When you add new item type to the input chest, barter interface doesn't updated with new item type, only with count left. But if you remove current shown item type from the input chest, it will be updated to the last added item type


Working as intended. The barter stand displays the actual item you will get when clicking "Buy", and it aims to be stable in the item on offer.

For some items you don't have small icons and they're not fit into the barter box (http://i.imgur.com/Dyi4qq8.png)


Aware. Not much to be done about that at present apart from adding a ton of mostly useless graphics. Not a priority.

If you open barter, and someone will change current shown item type (see bug above), tooltip will not be updated properly (http://i.imgur.com/aunlCwe.png)


Will be fixed this patch.

Barter range checks works wrong for input chest. If you put input hand (green one) into the chest, one will open barter interface, another will walk away with input cheset, you will be able to buy items from input chests in any distance, untill you refresh barter interface by yourself (chest holder can also use crossroads)


Will be fixed this patch.

What if input chest contains silkmoths, they will be selected as current sell item type, and they will be turned into silk eggs while one will be watching into barter? Will the item type changed? What item type will be bought?


Shouldn't be a problem. If the silkmoths disappear -- for whatever reason -- the barter stand should update as normal.

Will it work if we'll place hands into dead player's inventory?


Nope. Doesn't work from player inventories at all.
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