APXEOLOG wrote:Availiable item count label shows wrong numbers. It counts all items instead of items of shown type. Maybe it is intended, but then this behavior is very unobvious (
http://i.imgur.com/E7cfnLn.png)
Working as intended. The stand displays number of items for sale. The merchant is responsible for the presentation.
If we'll place green and right hands in one chest, then place this chest into the wagon/boat/..., and after we'll take it back all green hands will be removed, but all red hands will stay
Only happens when someone looks at the stand while it is in the wagon/whatever. Confirmed, but hard to fix. Won't be fixed any time soon. Some long term plans which could perhaps imply a fix down the road.
If you will setup offer, open barter interface, and while one watching into barter another will put chest with green hands into the wagon/boat/..., opened barter interface (sell offers) will not be updated until you reopen barter OR remake hand and place it into container
Will be fixed this patch.
Can't reproduce. Works fine for us.
Quality input fields don't accept '0' as value. But untill quality filled (fresh barter slot) it is counted as 0. So you cannot reset slot quality to 0, and with this you cannot buy non-quality items if you've already changed it once.
Will be fixed this patch.
When you add new item type to the input chest, barter interface doesn't updated with new item type, only with count left. But if you remove current shown item type from the input chest, it will be updated to the last added item type
Working as intended. The barter stand displays the actual item you will get when clicking "Buy", and it aims to be stable in the item on offer.
Aware. Not much to be done about that at present apart from adding a ton of mostly useless graphics. Not a priority.
If you open barter, and someone will change current shown item type (see bug above), tooltip will not be updated properly (
http://i.imgur.com/aunlCwe.png)
Will be fixed this patch.
Barter range checks works wrong for input chest. If you put input hand (green one) into the chest, one will open barter interface, another will walk away with input cheset, you will be able to buy items from input chests in any distance, untill you refresh barter interface by yourself (chest holder can also use crossroads)
Will be fixed this patch.
What if input chest contains silkmoths, they will be selected as current sell item type, and they will be turned into silk eggs while one will be watching into barter? Will the item type changed? What item type will be bought?
Shouldn't be a problem. If the silkmoths disappear -- for whatever reason -- the barter stand should update as normal.
Will it work if we'll place hands into dead player's inventory?
Nope. Doesn't work from player inventories at all.