Animal pathfinding broken

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Animal pathfinding broken

Postby pedorlee » Sat Mar 19, 2016 10:38 pm

Animals get stucked everywhere. Just before i did this capture the boar got stuck in a fox, then in a bush. He wont move till i do.

The pic shows 2 much lel
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Re: Animal pathfinding broken

Postby shubla » Sat Mar 19, 2016 11:11 pm

pedorlee wrote:The pic shows 2 much lel

Or then not enough?
Image
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Re: Animal pathfinding broken

Postby pedorlee » Sat Mar 19, 2016 11:31 pm

shubla wrote:
pedorlee wrote:The pic shows 2 much lel

Or then not enough?

The pic doesnt really matter. If anybody test he will notice it.
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Re: Animal pathfinding broken

Postby lachlaan » Sat Mar 19, 2016 11:52 pm

The horse messes them up a lot. Much like how shallow water used to not count as walkable terrain a few months back. I guess the algorithm doesn't take every possible obstacle into consideration. If only I had faith that jorb and loftar would add legit ways to hunt, I could compile a list of whatever ways there are to cheese things early game, that I've used. And smacking stuff with a sword and craptons of armor really should be just one of more options.
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Re: Animal pathfinding broken

Postby jorb » Wed Mar 23, 2016 8:37 pm

Are you on horseback when this happens?
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Re: Animal pathfinding broken

Postby pedorlee » Wed Mar 23, 2016 8:57 pm

jorb wrote:Are you on horseback when this happens?


Yes. Here it is the original pic.

Image

Also if you are walking and use a crossroad you will teleport while the leashed animal will start heading you and it will get stuck in any object on his way. If you come back to get him he will be there, waiting for you to act. Something similar to the horse problem. I mean, he will move towards you and the leash wont broke. Havent tested this last thing lately.
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Re: Animal pathfinding broken

Postby jorb » Wed Mar 23, 2016 10:44 pm

Suspecting that pathfinding problem is due to inexact object coordinates. Will be fixed when floating point coordinates are introduced.
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