by lachlaan » Wed Mar 23, 2016 11:45 pm
What i mean is that, as long as an animal thinks it has a clear path to you, even if your position is jerky and skips a beat every now and then, it will path normally to said position. The only time it goes angry sledgehammer mode is when it can't figure out a way around some obstacles that i think are just treated poorly by the pathing algorithm.
Early world 8, animals wouldn't know what to do about shallow water, and just wait an extra few AI cycles till they figured it out, or worse case scenario wait till you hit land to even move to you.
As it stands, if the horse is the only common element to a lot of the pathing issues, then I think the new hitbox mechanics would be a more likely culprit, there's no reason for an animal to know how to path to your integer coords when off the horse but not when on the horse. I figure it just can't figure out how to be in a spot adjacent to you and have a clear shot. So it thinks, okay, if i sneak up behind him, there's that horse's ass shaped cliff in my way, let's path in a straight line to the edge of that obstacle. And they do do that with cliff edges and stuff, just kind of get angry that they have to go around, feel extra hindred? idk why, but that's when i've noticed they decide to bash things. When the end goal is somehow obscured by a different hitbox, they consider the first obstacle they meet to be the "main" obstacle, and bash through stuff they can easily path around, except they don't want to path around it cause they only have a directional aim, not a fixed spot they can get to.