ants VS roads = ants OP

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ants VS roads = ants OP

Postby stya » Thu Jun 16, 2016 6:36 pm

Please nerf ants, too OP for me. Hitbox stays even when raided, much :(

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Re: ants VS roads = ants OP

Postby Granger » Thu Jun 16, 2016 8:04 pm

Yea, ants should not block roads.
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Re: ants VS roads = ants OP

Postby ydex » Mon Jun 20, 2016 12:48 am

so it gets waylaid (or what ever its called) ?
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Re: ants VS roads = ants OP

Postby r21187 » Fri Jun 09, 2017 10:01 pm

ants are easy if you know how deal with them

and they dont always spam where are roads so haven is not a perfect world deal with that

and crabs? dude that things are insane

i have to create a alt to get them every often and let him rest for one day or more to heal that insane wounds

never got one infected but danm i wont let my main being with that debuf for that long -_-

and if they cannot nerf crabs at last create poor guantles that have usage acording to quality like mine helmet that saves you acording to the lvl of the mine

cause fuck those things are quite a thing to deal with them
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Re: ants VS roads = ants OP

Postby Aceb » Tue Jun 13, 2017 12:06 am

But shouldn't it be on ideas and critique? This is not a bug.

Also it is more about being lazy than this being actual problem when You have buff to insta travel forward.
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Re: ants VS roads = ants OP

Postby jorb » Mon Jun 26, 2017 9:42 am

Not a bug per se.
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Re: ants VS roads = ants OP

Postby stya » Sat Jul 01, 2017 1:29 pm

It is a bug to me because even if you raid the anthill it stays and still blocks you, anthills should just disappear after some time or lose their hitbox when raided.
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Re: ants VS roads = ants OP

Postby jorb » Sat Jul 01, 2017 3:04 pm

stya wrote:lose their hitbox when raided.


That is how it should work now, though.
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