ants VS roads = ants OP

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stya
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ants VS roads = ants OP

Post by stya »

Please nerf ants, too OP for me. Hitbox stays even when raided, much :(

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Granger
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Re: ants VS roads = ants OP

Post by Granger »

Yea, ants should not block roads.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ydex
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Re: ants VS roads = ants OP

Post by ydex »

so it gets waylaid (or what ever its called) ?
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r21187
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Re: ants VS roads = ants OP

Post by r21187 »

ants are easy if you know how deal with them

and they dont always spam where are roads so haven is not a perfect world deal with that

and crabs? dude that things are insane

i have to create a alt to get them every often and let him rest for one day or more to heal that insane wounds

never got one infected but danm i wont let my main being with that debuf for that long -_-

and if they cannot nerf crabs at last create poor guantles that have usage acording to quality like mine helmet that saves you acording to the lvl of the mine

cause fuck those things are quite a thing to deal with them
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jorb wrote:Ok, will buff.
(Still waiting)
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Aceb
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Re: ants VS roads = ants OP

Post by Aceb »

But shouldn't it be on ideas and critique? This is not a bug.

Also it is more about being lazy than this being actual problem when You have buff to insta travel forward.
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jorb
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Re: ants VS roads = ants OP

Post by jorb »

Not a bug per se.
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stya
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Re: ants VS roads = ants OP

Post by stya »

It is a bug to me because even if you raid the anthill it stays and still blocks you, anthills should just disappear after some time or lose their hitbox when raided.
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jorb
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Re: ants VS roads = ants OP

Post by jorb »

stya wrote:lose their hitbox when raided.
That is how it should work now, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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