Wrecking Ball

The worst monsters in the Hearthlands warp the fabric of space and time...

Wrecking Ball

Postby Colin500 » Mon Sep 26, 2016 5:07 pm

I have assembled Wrecking Ball at 8pm
The next day I could bash at 6pm even tho it said 3 ingame days are required for it to dry
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Re: Wrecking Ball

Postby Damon_Cooper » Mon Sep 26, 2016 5:11 pm

I assume the statement "1 ingame day is absolutely equal 8 IRL hours" is quite discussible..
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Re: Wrecking Ball

Postby shubla » Mon Sep 26, 2016 6:04 pm

Im pretty sure it has been like this for year at least.
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Re: Wrecking Ball

Postby Damon_Cooper » Mon Sep 26, 2016 6:23 pm

shubla wrote:Im pretty sure it has been like this for year at least.

As wrecking ball was surely implemented not a year ago, i assuming it was an answer to me, so.
Image
If you do think that "1 ingame day is EXACT 8 IRL hours" than 745/3=248 IRL days were passed since world's start. Currently we have 269th day of the year, so 269-248=21, So the w9 should have been launched on Jan, 21th, but it wasn't
Actually, you can go further and make more maths. 18th of Feb is 49th of year, so 269-49=220, and 745/220=3,38, and 24/3,38=7,10 So One game day is roughly 7 IRL hours, and 3 gamedays is near 21-22 IRL hours, what fits perfectly in the OPs observation.
Not a bug.
Last edited by Damon_Cooper on Mon Sep 26, 2016 6:32 pm, edited 1 time in total.
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Re: Wrecking Ball

Postby shubla » Mon Sep 26, 2016 6:30 pm

Damon_Cooper wrote:
shubla wrote:Im pretty sure it has been like this for year at least.

As wrecking ball was surely implemented not a year ago, i assuming it was an answer to me, so.
Image
If you do think that "1 ingame day is EXACT 8 IRL hours" than 745/3=248 IRL days were passed since world's start. Currently we have 269th day of the year, so 269-248=21, So the w9 should have been launched on Jan, 21th, but it wasn't

I meant that in general things that have to dry or set for 24 hours really set for few hours less.
Same applies for all.
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Re: Wrecking Ball

Postby Damon_Cooper » Mon Sep 26, 2016 6:33 pm

shubla wrote:I meant that in general things that have to dry or set for 24 hours really set for few hours less.
Same applies for all.

Oh, ok, wasn't so obvious for me)
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Re: Wrecking Ball

Postby MagicManICT » Mon Sep 26, 2016 6:52 pm

Everything is measured in in-game days whether posted on the forums as real time or in-game time. It's been known for a while that game time does not equal 3x real time. At fastest, it's more like 3.2x, but I'm not aware of anyone saying it has been slower than 3x (exception being world 6 with the horrid, horrid server lag). I think in the discussion I read someone reported a village totem drying in just over 20 hours, which would be more like 3.5x, but almost everything else I've seen never reported more than a couple hours.
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Re: Wrecking Ball

Postby Damon_Cooper » Mon Sep 26, 2016 6:56 pm

MagicManICT wrote:Everything is measured in in-game days whether posted on the forums as real time or in-game time. It's been known for a while that game time does not equal 3x real time. At fastest, it's more like 3.2x, but I'm not aware of anyone saying it has been slower than 3x (exception being world 6 with the horrid, horrid server lag). I think in the discussion I read someone reported a village totem drying in just over 20 hours, which would be more like 3.5x, but almost everything else I've seen never reported more than a couple hours.

Emm... Are you pretending you can't see exact math in my message? ))
It is 3.38x
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Re: Wrecking Ball

Postby MagicManICT » Mon Sep 26, 2016 7:29 pm

Sorry, maybe I wasn't clear in my post that this was from the discussion earlier this year. I only recall one person in the thread reported anything faster than a couple hours early. Maybe I can find it again. I can't recall off the top of my head what it was under and searching for the typical terms gets a ton of unrelated posts or gets nothing at all. The conclusion wasn't specific about the amount of variance there can be.

edit: damn, i'm being blind again... never mind me. :roll:
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Re: Wrecking Ball

Postby jorb » Mon Oct 17, 2016 4:27 pm

Ingame day is about one third of a real one. Not a bug.
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