Crash with stone table.

The worst monsters in the Hearthlands warp the fabric of space and time...

Crash with stone table.

Postby Kisegach » Thu Jan 12, 2017 1:38 am

When i enter house, game crashes.

Code: Select all
2.26.3:${gitrev}

java.lang.RuntimeException: No such bone-offset in gfx/terobjs/furn/table-stone: 0
   at Equed.<init>(eq.cjava:19)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at haven.Utils.construct(Utils.java:1344)
   at haven.Sprite$2.create(Sprite.java:86)
   at haven.Sprite.create(Sprite.java:129)
   at haven.Gob.ctick(Gob.java:227)
   at haven.OCache.ctick(OCache.java:100)
   at haven.Glob.ctick(Glob.java:224)
   at haven.HavenPanel.run(HavenPanel.java:597)
   at java.lang.Thread.run(Unknown Source)
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Re: Crash with stone table.

Postby MonT » Thu Jan 12, 2017 1:55 am

Same!! :(
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Re: Crash with stone table.

Postby loftar » Thu Jan 12, 2017 2:54 am

Indeed, it seems Jorb forgot to add equip-points for the utensils. I've now copied them from the rustic table so you shouldn't crash anymore, but they seem to fit a bit so-so.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Crash with stone table.

Postby MonT » Thu Jan 12, 2017 3:35 am

It work TY :D
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Re: Crash with stone table.

Postby jorb » Mon Feb 13, 2017 3:24 pm

Resolved.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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