by MrPunchers » Fri Jun 09, 2017 1:22 am
To bypass this maybe have two-ish boxes, where on the first, bigger one you can slide into and past if another is pushing you into it, but a player character cannot be pushed into the second, smaller box inside the first and would prioritize moving other objects before the player into the bounding box. Some objects, like walls, houses, ram, etc, would only have the latter box where you cannot be pushed into.
Suck me good and hard thru my jorts