Jorbtar intervention request... bugged master key!

The worst monsters in the Hearthlands warp the fabric of space and time...
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Projeear
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Jorbtar intervention request... bugged master key!

Post by Projeear »

Hiya Jorbtar,

I died recently... with my only master key on me. No problem. I'll grab it.

Unfortunately I died outside of my palisade, and my ancestor is stuck inside. My buddies marten and goldfighter were able to relieve my body and keep watch for the item explosion, but my key landed outside of reachable ground (ie. In the black void of indoors).

I'm not back home till Friday as I'm on holiday with ny son and partner, but I'd appreciate it if could get me the key back or some other kind of help... as my ancestor (s) are buggered and stuck without your help.

Ps. In b4 "your own fault"s etc. I know, cheers.

I'll post pics in a moment. On my phone.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Jorbtar intervention request... bugged master key!

Post by blank »

hmm i wonder if you destroy house youll be able to get key??
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Projeear
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Jorbtar intervention request... bugged master key!

Post by Projeear »

Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Projeear
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Jorbtar intervention request... bugged master key!

Post by Projeear »

blank wrote:hmm i wonder if you destroy house youll be able to get key??
Not strong enough and it will likely be gone by now 24 hours later I presume.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Jorbtar intervention request... bugged master key!

Post by fallout »

I believe you have until the server goes down/crashes. I do not believe key's naturally despawn
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TheOriginalFive
Posts: 215
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Re: Jorbtar intervention request... bugged master key!

Post by TheOriginalFive »

Ask your friends to smash down your gate?
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Projeear
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Jorbtar intervention request... bugged master key!

Post by Projeear »

They're not strong enough. We're only a couple of weeks old, but I've got big plots of farm and cupboards of curiositits and all sorts inside. Not to mention the hours of road building and terraforming!
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Jorbtar intervention request... bugged master key!

Post by Granger »

Best option is to build a wrecking ball and tear down the gate.

Developer intevention most likely won't happen (given lost knarr master keys which havn't been restored) as this would set an unwanted precedent.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
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Location: Your character database

Re: Jorbtar intervention request... bugged master key!

Post by loftar »

It's pretty naive to not keep a master key copy somewhere, especially when your only copy is on a dying character. :)

That being said, the naive item-explosion mechanic is perhaps a bit unnecessary these days anyway when dropped items scatter more intelligently by themselves, so that should perhaps be removed either way.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Jorbtar intervention request... bugged master key!

Post by NOOBY93 »

im dead pls restart server
Jalpha wrote:I believe in my interpretation of things.

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