Roasting spit quality

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Roasting spit quality

Postby Irrek » Thu Oct 19, 2017 1:24 am

Meat/bone ash quality seems to be bugged when the animal q is higher than the spit q:

spit q298 deer q88 = meat q193
spit q298 bear q312 = meat q254
spit q298 bear q250 = meat q274
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Re: Roasting spit quality

Postby Bacaaah » Thu Oct 19, 2017 1:31 am

I think that's intended, same happens with other stuff.
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Re: Roasting spit quality

Postby jordancoles » Thu Oct 19, 2017 1:39 am

Shit's fucked

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Re: Roasting spit quality

Postby loftar » Thu Oct 19, 2017 2:32 am

The quality is also softcapped by your Survival.
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Re: Roasting spit quality

Postby Irrek » Thu Oct 19, 2017 2:42 am

Ok capped by the char who put the animal on the roasting spit, and not by the ones who carve.
No bug, thanks :D
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Re: Roasting spit quality

Postby Lunarius_Haberdash » Fri Nov 10, 2017 11:27 pm

I've discovered that if you take an animal that starved to death, and carve it, you get Q5. This is expected behavior from my experience it.

However, if you take the dead animal and put it on a spit, it will return the quality of the animal as normal.

Example:
I have a Q50 Cow that starved to death, if I butcher it normally, I get Q5.
I have a Q16 Roasting Spit, and a Q50 cow, if I roast it and carve it, it returns Q36.

I imagine this is not operating as intended. I have plenty of dead animals to test with, so this isn't an isolated incident.
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Re: Roasting spit quality

Postby jorb » Wed Jan 03, 2018 9:14 pm

Lunarius_Haberdash wrote:I've discovered that if you take an animal that starved to death, and carve it, you get Q5. This is expected behavior from my experience it.

However, if you take the dead animal and put it on a spit, it will return the quality of the animal as normal.

Example:
I have a Q50 Cow that starved to death, if I butcher it normally, I get Q5.
I have a Q16 Roasting Spit, and a Q50 cow, if I roast it and carve it, it returns Q36.

I imagine this is not operating as intended. I have plenty of dead animals to test with, so this isn't an isolated incident.


Will look at that.

EDIT: Has since been fixed.
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