Meat/bone ash quality seems to be bugged when the animal q is higher than the spit q:
spit q298 deer q88 = meat q193
spit q298 bear q312 = meat q254
spit q298 bear q250 = meat q274
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Bacaaah
- Posts: 176
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- Location: Argentina
Re: Roasting spit quality
I think that's intended, same happens with other stuff.
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jordancoles
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Re: Roasting spit quality
Shit's fucked
Unsubbing after losing my high q bear
Unsubbing after losing my high q bear
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Roasting spit quality
The quality is also softcapped by your Survival.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Irrek
- Posts: 32
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Re: Roasting spit quality
Ok capped by the char who put the animal on the roasting spit, and not by the ones who carve.
No bug, thanks
No bug, thanks
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Lunarius_Haberdash
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Re: Roasting spit quality
I've discovered that if you take an animal that starved to death, and carve it, you get Q5. This is expected behavior from my experience it.
However, if you take the dead animal and put it on a spit, it will return the quality of the animal as normal.
Example:
I have a Q50 Cow that starved to death, if I butcher it normally, I get Q5.
I have a Q16 Roasting Spit, and a Q50 cow, if I roast it and carve it, it returns Q36.
I imagine this is not operating as intended. I have plenty of dead animals to test with, so this isn't an isolated incident.
However, if you take the dead animal and put it on a spit, it will return the quality of the animal as normal.
Example:
I have a Q50 Cow that starved to death, if I butcher it normally, I get Q5.
I have a Q16 Roasting Spit, and a Q50 cow, if I roast it and carve it, it returns Q36.
I imagine this is not operating as intended. I have plenty of dead animals to test with, so this isn't an isolated incident.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jorb
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Re: Roasting spit quality
Will look at that.Lunarius_Haberdash wrote:I've discovered that if you take an animal that starved to death, and carve it, you get Q5. This is expected behavior from my experience it.
However, if you take the dead animal and put it on a spit, it will return the quality of the animal as normal.
Example:
I have a Q50 Cow that starved to death, if I butcher it normally, I get Q5.
I have a Q16 Roasting Spit, and a Q50 cow, if I roast it and carve it, it returns Q36.
I imagine this is not operating as intended. I have plenty of dead animals to test with, so this isn't an isolated incident.
EDIT: Has since been fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose