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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Slime bug or glitch?
My client keeps crashing when I kill a slime. Before you ask I use default.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Slime bug or glitch?
Try to get a bug report if you can. You might need to search your system for the crash log if it's not coming up. Look for "hs_err_pid.log".
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Slime bug or glitch?
Would need a crash report to look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Slime bug or glitch?
at haven.UI.wdgmsg(UI.java:241)
at haven.Widget.wdgmsg(Widget.java:634)
at haven.Widget.wdgmsg(Widget.java:636)
at haven.GameUI.wdgmsg(GameUI.java:850)
at haven.Widget.wdgmsg(Widget.java:636)
at haven.Widget.wdgmsg(Widget.java:629)
at haven.Fightsess$3.hit(Fightsess.java:335)
at haven.MapView$Hittest.ckdone(MapView.java:1487)
at haven.MapView$Hittest.lambda$run$1(MapView.java:1475)
at haven.MapView$Clicklist.lambda$get$0(MapView.java:940)
at haven.GOut$1.run(GOut.java:544)
at haven.BGL$3.run(BGL.java:104)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
Now quite being cheeky Jorb and fix please.
at haven.Widget.wdgmsg(Widget.java:634)
at haven.Widget.wdgmsg(Widget.java:636)
at haven.GameUI.wdgmsg(GameUI.java:850)
at haven.Widget.wdgmsg(Widget.java:636)
at haven.Widget.wdgmsg(Widget.java:629)
at haven.Fightsess$3.hit(Fightsess.java:335)
at haven.MapView$Hittest.ckdone(MapView.java:1487)
at haven.MapView$Hittest.lambda$run$1(MapView.java:1475)
at haven.MapView$Clicklist.lambda$get$0(MapView.java:940)
at haven.GOut$1.run(GOut.java:544)
at haven.BGL$3.run(BGL.java:104)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
Now quite being cheeky Jorb and fix please.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Slime bug or glitch?
I think this should be fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Slime bug or glitch?
Yes it has been. Thank you both. 