jorb wrote:I seem to recall that being the case, but I can't think of why. Will look at it.
The reason was that unless that is the case, then the teleporting/logging-out-while-KO'd mechanics are useless in PvP; along with the argument that, to the extent that the purpose of red-handed is to prevent teleporting away from pursuers, then getting knocked out in order to escape them is pointless since that's the worst they could've done anyway.