the hell did you do to the timer? i just lost a load of q400+ branches i split because used to, i could leave em on the ground for over two minutes while i filled the ovens, this time they didnt even last 30 seconds.
if this was a change with the last patch you could have gave us a heads up.
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synaris
- Posts: 1255
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item despawn
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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pheonix
- Posts: 245
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Re: item despawn
been like this fer at least 6 months as far as i recall, they despawn super fast.
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synaris
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Re: item despawn
then what kept them around for me?
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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loftar
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Re: item despawn
I just empirically measured the time it took for a branch that I dropped to despawn, and it took 5 ingame minutes (or ~100 RL seconds), which is exactly how long it has been from branches to despawn since dropping of items was first implemented in Legacy.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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synaris
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Re: item despawn
i guess having them stick around must have been the bug. well damnit.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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loftar
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Re: item despawn
I can pretty much ensure you there has never been any such bug. They have always expired in the same amount of time, except for the 0-10% that is added at random.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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synaris
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Re: item despawn
well the mini heart attack i received from seeing the sticks vanish early says otherwise.
anyways i should have mentioned, the sticks were dropped specifically from inventory overflow. there was no more room in my inventory since it was full of the blocks i was splitting. is that how you tested it?
anyways i should have mentioned, the sticks were dropped specifically from inventory overflow. there was no more room in my inventory since it was full of the blocks i was splitting. is that how you tested it?
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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loftar
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Re: item despawn
There is no difference in the various ways they can be dropped that affects expiration time.synaris wrote:anyways i should have mentioned, the sticks were dropped specifically from inventory overflow. there was no more room in my inventory since it was full of the blocks i was splitting. is that how you tested it?
I might think to blame the passage of time being subjective. Please bring objective measurements if you want to prove me wrong.synaris wrote:well the mini heart attack i received from seeing the sticks vanish early says otherwise.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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synaris
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Re: item despawn
unfortunately i can't go back in time to record what happened. so ill just chalk it up to bad luck and drop the conversation here. i WISH i could prove this....
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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MagicManICT
- Posts: 18435
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Re: item despawn
You can pretty easily. Just need to drop one branch. If you think that inventory overflow makes a difference, you can test that without spending a lot of materials simply by filling your bag with blocks (sans any packs or sacks to make it fewer blocks, but in the end, as long as it's completely full of blocks, you'll save 2 branches, drop 3). If you think quantity matters, then you would just have to chop a couple full loads of blocks.
@loftar: seems short. Double to triple that seems like it would be reasonable as long as it doesn't slow the server down.
@loftar: seems short. Double to triple that seems like it would be reasonable as long as it doesn't slow the server down.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.