so you are exploiting inheritance mechanics to bypass the credo scaling difficulty and have the nerve to cry that your exploit isnt effective enough?ctopolon4 wrote:after finish credo u go to swim, and successor have 10 quests (not 20) on next credo
after u finish next one. until corpse not get into skeleton. u could get 7+9numen to save skull and get back 12% stats instead 10% (bury skull)
already have 3 Shrine not used by anyone
vatas wrote:Any ideas how to remove incentive to suicide characters to make Credos easier?
CaddoPuma wrote:so you are exploiting inheritance mechanics to bypass the credo scaling difficulty and have the nerve to cry that your exploit isnt effective enough?ctopolon4 wrote:after finish credo u go to swim, and successor have 10 quests (not 20) on next credo
after u finish next one. until corpse not get into skeleton. u could get 7+9numen to save skull and get back 12% stats instead 10% (bury skull)
already have 3 Shrine not used by anyone
vatas wrote:Any ideas how to remove incentive to suicide characters to make Credos easier?
whitepoint7 wrote:vatas wrote:Any ideas how to remove incentive to suicide characters to make Credos easier?
Number of credo player has can serve as milestone for next credo when player inheriting.
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