Smash damage problem

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Smash damage problem

Postby Leksar » Fri May 10, 2019 7:55 pm

After the last update, almost every time, when i try to break a wall with a wrecking ball, i get this

Image

Only 1 tile is broken and i need to wait another 24 hours to continue.
I have several wrecking balls, but i need to break hundreds of wall tiles, so it probably could take a months to destroy my own wall, kinda stupid.

Before the update, it was at least 5 to ten tiles per try
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Re: Smash damage problem

Postby Granger » Fri May 10, 2019 8:12 pm

That cascade is gone is a good thing.

IMHO The 25% segments should be hand bashable (without soak, so no 150+STR required) and, when destroyed, damage the adjacent segment(s) so these can be hand-bashed too - or be repaired.

Speaking of repairing walls: the limitation to the amount of possible repair sucks, they should get a timer and the limitation only happening when the damage dealt was from actually damaging the segment (eg. by ram or wrecking ball) in the not too far past - while the damage taken from an adjacent segment being destroyed should be repairable without limit.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Smash damage problem

Postby Uriel » Sat May 11, 2019 11:31 pm

Jlo please do something about it, we want to upgrade walls in civil maner.
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Re: Smash damage problem

Postby Headchef » Sat May 11, 2019 11:36 pm

Cascade was a good thing itself, it allowed for fun gameplay
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Re: Smash damage problem

Postby SinJin » Sun May 12, 2019 12:40 am

Granger wrote:That cascade is gone is a good thing.

IMHO The 25% segments should be hand bashable (without soak, so no 150+STR required) and, when destroyed, damage the adjacent segment(s) so these can be hand-bashed too - or be repaired.

Speaking of repairing walls: the limitation to the amount of possible repair sucks, they should get a timer and the limitation only happening when the damage dealt was from actually damaging the segment (eg. by ram or wrecking ball) in the not too far past - while the damage taken from an adjacent segment being destroyed should be repairable without limit.


GOD NO !
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Re: Smash damage problem

Postby borka » Sun May 12, 2019 2:13 am

Certainly on your own property it should work different than with siege ... like an options menu when you place a wrecking ball in your own village (bash 1 segment or 10 segments i.e.) ...same goes for repair if not sieged ...
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Re: Smash damage problem

Postby jock » Sun May 12, 2019 2:23 am

Just give the owner of the plot/person with x perm a +50 damage. Then they can 1 shot their own stuff, removes the tedium of replacement and add it as a toggle under goverment
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