MagicManICT wrote:My only question: can you consistently reproduce this? Given the short distances for cascade damage currently, I'm thinking there is no bug.
When you destroy nearby tiles the damage doesn't propagate at all. Meaning you have 100 % health pali tile. That doesn't happen for regular cascade which leaves (so far I've always seen that) the nearby tiles at 25 %. Should've mentioned that earlier I guess, sorry
Everytime I find something that doesn't make sense I can almost see Jorb grinning and mumbling to himself: "working as intended."