Fox vs Wood Grouse on ocean salt water tile

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Fox vs Wood Grouse on ocean salt water tile

Postby fox » Fri Mar 13, 2020 2:02 am

Fox had trying to fight with Wood Grouse. Fox dying. U can't pick up poor dead corpses to grave it righty or do something :( :shock:
Fix Grouses to save poor foxes. :?
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby loleznub » Fri Mar 13, 2020 2:35 am

You can pick up a dead fox in shallow water though
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby fox » Fri Mar 13, 2020 2:36 am

loleznub wrote:You can pick up a dead fox in shallow water though

Nope. It's not working with foxes killed by wild grouses.
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby MagicManICT » Fri Mar 13, 2020 4:27 am

fox wrote:U can't pick up poor dead corpses to grave it righty or do something

I'm assuming you mean the corpse of your character, not an animal, since you cannot put an animal in a grave. If so, there's something on this, but I don't recall off the top of my head. Let me dig it up.
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby fox » Fri Mar 13, 2020 4:30 am

MagicManICT wrote:
fox wrote:U can't pick up poor dead corpses to grave it righty or do something

I'm assuming you mean the corpse of your character, not an animal, since you cannot put an animal in a grave. If so, there's something on this, but I don't recall off the top of my head. Let me dig it up.

The corpse of animal, if it stucked somewheren't between tiles it's possible to pick up or do something only if u'd clicked it on minimap :?: :arrow: :| In game click doesn't work.
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby MagicManICT » Fri Mar 13, 2020 4:36 am

fox wrote:The corpse of animal, if it stucked somewheren't between tiles it's possible to pick up or do something only if u'd clicked it on minimap

As far as an animal goes, if it dies in water, you should always be able to pick it up. More or less, yes, you have to use the minimap to collect the body. There could be an odd situation with that position where you can't actually approach the body because of the map generation causes the character to be blocked by deep water. Without images or knowing the map area, I couldn't tell you. Did you try using a boat to get out on the water so you can approach from over deep water instead of shallow?

Could be that since the grouse killed it, it has somehow left the body frozen and unable to be interacted with. I haven't tried to skin or butcher an animal out over the water since anything overflowing inventory would be droped in water, same with the skeleton.
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Re: Fox vs Wood Grouse on ocean salt water tile

Postby fox » Fri Mar 13, 2020 4:45 am

MagicManICT wrote:
fox wrote:The corpse of animal, if it stucked somewheren't between tiles it's possible to pick up or do something only if u'd clicked it on minimap

As far as an animal goes, if it dies in water, you should always be able to pick it up. More or less, yes, you have to use the minimap to collect the body. There could be an odd situation with that position where you can't actually approach the body because of the map generation causes the character to be blocked by deep water. Without images or knowing the map area, I couldn't tell you. Did you try using a boat to get out on the water so you can approach from over deep water instead of shallow?

Could be that since the grouse killed it, it has somehow left the body frozen and unable to be interacted with. I haven't tried to skin or butcher an animal out over the water since anything overflowing inventory would be droped in water, same with the skeleton.


Shallow water around it. I'd think problem with position statement between tiles coordinates (higly likely) what kind mob may'd state in battle, maybe game logic had think the corpse not on ground layer (water) and it's flying somewheren't in the air with trying to drop on it (what may'd cause accumulate to critical error) and thats why i can't use interact in game client layer, only by radar.
Not likely frozen by battle statement. :arrow:

Anyway it's not so big problem or bug... :arrow:
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