Loom rendering artefact with "bad" and "follow" cameras

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Loom rendering artefact with "bad" and "follow" cameras

Postby ElSid » Sat Sep 05, 2020 11:29 pm

This happens on the default client using Oracle JRE 1.8.0_251 and OpenJDK 1.8.0_252. Otho camera is fine. The artefact shows up only for a specific set of player relative positions to a loom independent from a camera rotation.

Here is some screenshots and video:
Image
Image
Image

https://streamable.com/36c4wf
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Re: Loom rendering artefact with "bad" and "follow" cameras

Postby MagicManICT » Sun Sep 06, 2020 2:57 am

This is a known issue. Unless a person can find a reliable way of reproducing such graphical glitches, they're hard to debug and fix.

There was one posted nearly identical to this recently with the loom as the problem, and an older thread with several issues over the years. Will likely merge with at least the other loom thread when I find it again.edit: I'm not finding the recent loom post for some reason. I'm probably just failing at search 101 again.
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Re: Loom rendering artefact with "bad" and "follow" cameras

Postby jorb » Mon Sep 07, 2020 7:45 am

Yeah, we noticed that one ourselves a while back. Will look at it.
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Re: Loom rendering artefact with "bad" and "follow" cameras

Postby ElSid » Mon Sep 21, 2020 11:25 pm

The issue is reproducible for me just by placing a new loom to build. If you need any additional information I can gather. It's not a random thing for me. It's like this everytime.

https://streamable.com/9ji2ug
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