The mouse does not respond on tiles

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Re: The mouse does not respond on tiles

Postby loftar » Fri Nov 20, 2020 12:31 am

WiB wrote:https://imgur.com/a/yOuCjyE

Thanks. That's weird, though, because those images look totally normal. Could you post (copy-paste) the data that clickdb puts into the "System" chat?
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Re: The mouse does not respond on tiles

Postby WiB » Fri Nov 20, 2020 6:30 am

loftar wrote:
WiB wrote:https://imgur.com/a/yOuCjyE

Thanks. That's weird, though, because those images look totally normal. Could you post (copy-paste) the data that clickdb puts into the "System" chat?

Unfortunately, I don't really understand how to do this. I need step-by-step instructions for dummies :)
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Re: The mouse does not respond on tiles

Postby loftar » Fri Nov 20, 2020 5:37 pm

Since you already posted the images, you've already completed almost the entire process. It's just that, as part of creating the images, the client also outputs a bit of debug information the the "System" chat:
clickdb.png
clickdb.png (275.34 KiB) Viewed 580 times


Just select that info and copy-paste it here, so you don't have to retype it.
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Re: The mouse does not respond on tiles

Postby WiB » Fri Nov 20, 2020 6:23 pm

Well something like that
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1.png
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Re: The mouse does not respond on tiles

Postby loftar » Fri Nov 20, 2020 9:04 pm

"map-id: null", huh. That's quite weird. I'll have to meditate on what that means.
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Re: The mouse does not respond on tiles

Postby Reyajh » Mon Feb 22, 2021 3:36 pm

loftar wrote:It would help to debug this if you could turn on click-debugging in the client (using the console command :clickdb on), and then click somewhere. That should output three PNG files to your home directory, click1.png through click3.png. Please post those files.

Also, just for the record, what GPU are you using?


Sorry, I do not know what the home directory is. I searched on the laptop under this pc for click1.png and came up with no results twice. I did get an error report:

java.lang.NullPointerException
at haven.MapView$Clicklist.sz(MapView.java:1289)
at haven.MapView$1.<init>(MapView.java:1426)
at haven.MapView.checkmapclick(MapView.java:1418)
at haven.MapView.access$1900(MapView.java:43)
at haven.MapView$Hittest.run(MapView.java:1934)
at haven.MapView.mousedown(MapView.java:2007)
at haven.Widget.mousedown(Widget.java:764)
at haven.GameUI.mousedown(GameUI.java:1287)
at haven.Widget.mousedown(Widget.java:764)
at haven.UI.mousedown(UI.java:406)
at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:70)
at haven.JOGLPanel.run(JOGLPanel.java:512)
at java.lang.Thread.run(Unknown Source)

The Specs for the machine are as follows:

OS Windows 8.1 64bit (6.3, build 9600)

Acer: Aspire V5-431

BIOS: V2.11

Processor: Intel(R) Pentium(R) CPU 987 @ 1.50 GHz (2 CPUs), ~1.5 GHz

Memory: 4096 MB RAM

DirectX Version: DirectX 11


Name: Intel(R)HD Graphics

Chip Type: Intel(R)HD Graphics Family

DAC Type: Internal Type

Device Type: Full Display Type

Aprox 1760MB total Mem

Hope this helps and appreciate your time!

Edit: There was no output in the System chat messages.
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Re: The mouse does not respond on tiles

Postby loftar » Mon Feb 22, 2021 3:44 pm

Reyajh wrote:I did get an error report:

Sorry, it seems there was a bug with clickdb. I've fixed that now, so please try again.

Reyajh wrote:The Specs for the machine are as follows:
Processor: Intel(R) Pentium(R) CPU 987 @ 1.50 GHz (2 CPUs), ~1.5 GHz
Name: Intel(R)HD Graphics

That being said, with that GPU, I kind of doubt that you're going to be having a good time even if we manage to get this problem fixed. That's up to you to decide, of course.
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Re: The mouse does not respond on tiles

Postby Reyajh » Mon Feb 22, 2021 6:17 pm

Yea, he doesn't mind playing it with that GPU tho for me it is impossible :p Maybe soon he will inherit mine when I get a newer one. To many of us not so much older people, Haven has awesome graphics. We remember wishing about games like this having graphics that actually show what your character is wearing, so yea :)

I still don't see any .png files but, after many clicks, I did manage to get another error file:

java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:301)
at haven.JOGLPanel.renderloop(JOGLPanel.java:322)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:294)
at haven.JOGLPanel.redraw(JOGLPanel.java:192)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.GLException.glexcfor(GLException.java:96)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:85)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: GL-Error 0x505 while creating mutable storage for target 0x88EB -> buffer 2136 of size 4070680 with data null
at jogamp.opengl.GLBufferObjectTracker.createBufferStorage(GLBufferObjectTracker.java:177)
at jogamp.opengl.gl4.GL4bcImpl.glBufferData(GL4bcImpl.java:40232)
at haven.render.gl.BGL$21.run(BGL.java:331)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more


Now here's the thing. It said this is a problem with java 32 bit running on a 64 bit machine but, I just uninstaled everything Haven AND java on that machine and when re-installing java..., I'm sure I installed the latest 64 bit. java 8 update 281..., hmm. Maybe not?
Edit: Well I verified that j8v281 is what's installed on it so, I dono...
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Re: The mouse does not respond on tiles

Postby loftar » Tue Feb 23, 2021 3:41 am

Reyajh wrote:I still don't see any .png files

Don't you even get the system-log output? In this particular case, that's probably the more interesting data, even.

Reyajh wrote:but, after many clicks, I did manage to get another error file:

Unless the same thing happens without clickdb, I wouldn't worry too much about that. It's just an out-of-memory error, and clickdb uses a wee bit of memory.
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Re: The mouse does not respond on tiles

Postby Reyajh » Tue Feb 23, 2021 7:08 am

No, we're not getting that either on that old laptop. I did see the ':clickdb on' text, typed on the lower left, above the chat window, but I think that's all that happened. I guess it's not even worth it. We did manage to find another custom client that works for now. Unless you'd like me to continue trying with that senescent brain, appreciate the help anyway, and all you guys do!!!!
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