Combat formula seems to be straight up broken

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Combat formula seems to be straight up broken

Postby Nightdawg » Mon Mar 29, 2021 5:51 pm

5/5 KITO opens 22.89 on equal stats (9906 UA)
1/5 Kito opens 20 on equal stats (9906 UA)

5/5 KITO with 925 UA opens 19.0 red on Chin Up 9906 UA
1/5 KITO with 925 UA opens 16 (idk the decimal) red on Chin Up 9906 UA
1/5 KITO with 3122 UA opens 19.0 on Chin Up 9906 UA

The numbers are super specific cause the client doesn't show the decimals of the opening, 924 and 3121 show as opening 18 (which I assume is like 18.9 or whatever).

First of all, 925 is nowhere near half of 9906
3122 is nowhere near 925*1.5

jorb wrote:COMBAT
----------------
For Melee and Unarmed combat, fighters within a factor 2 of eachother in relevant stats are for all intents and purposes considered to be exact equals.
The gains from Melee and Unarmed combat beyond the factor 2 range increase more steeply than before to compensate somewhat, using a cube root instead of a fourth root as was historically the case.
The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.

They don't increase more steeply.

Are you adding some equalisation factor when the fighters are not equal? wtf is happening?
Why would a 90 UA fighter open 19 red on a 990 UA fighter?
What's the formula?
Last edited by Nightdawg on Mon Mar 29, 2021 5:57 pm, edited 4 times in total.
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Re: Combat formula seems to be straight up broken

Postby HasseKebab » Mon Mar 29, 2021 5:53 pm

yeah what the hell is going on
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Re: Combat formula seems to be straight up broken

Postby OrionChocoKot » Mon Mar 29, 2021 6:10 pm

Feels like combat again got broken
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Re: Combat formula seems to be straight up broken

Postby TerraSleet » Mon Mar 29, 2021 7:09 pm

Nightdawg wrote:5/5 KITO opens 22.89 on equal stats (9906 UA)
1/5 Kito opens 20 on equal stats (9906 UA)

5/5 KITO with 925 UA opens 19.0 red on Chin Up 9906 UA
1/5 KITO with 925 UA opens 16 (idk the decimal) red on Chin Up 9906 UA
1/5 KITO with 3122 UA opens 19.0 on Chin Up 9906 UA

The numbers are super specific cause the client doesn't show the decimals of the opening, 924 and 3121 show as opening 18 (which I assume is like 18.9 or whatever).

First of all, 925 is nowhere near half of 9906
3122 is nowhere near 925*1.5

jorb wrote:COMBAT
----------------
For Melee and Unarmed combat, fighters within a factor 2 of eachother in relevant stats are for all intents and purposes considered to be exact equals.
The gains from Melee and Unarmed combat beyond the factor 2 range increase more steeply than before to compensate somewhat, using a cube root instead of a fourth root as was historically the case.
The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.

They don't increase more steeply.

Are you adding some equalisation factor when the fighters are not equal? wtf is happening?
Why would a 90 UA fighter open 19 red on a 990 UA fighter?
What's the formula?

Obviously it's working, otherwise:
1/5 KITO with 925 UA opens 16 (idk the decimal) red on Chin Up 9906 UA
1/5 KITO with 3122 UA opens 19.0 on Chin Up 9906 UA

wouldn't happen and their openings would be equal.
If I had to guess, the "cube root" formula for fighters with extreme stat differences creates a negligible difference between 2 fighters, even if one has minimal stats. Raw stats aren't nearly as important as equipment and tactics, which IMO is as it should be. However this heavily encourages using fighter alts and makes grinding for those 4-digit combat stats pointless in PvP.
With that said I'm curious to see the difference between 90 UA and 900 UA, against your 9906 UA fighter. I imagine the difference is far more noticeable there.
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Re: Combat formula seems to be straight up broken

Postby Nightdawg » Mon Mar 29, 2021 7:14 pm

TerraSleet wrote:Obviously it's working


It's BROKEN. Did you play before w12? did you see the combat back then? do you have any idea how much 5/5 kito 90 ua would open on a 1000 ua fighter with chin up?
12. TWELVE.
that's the OLD COMBAT FORMULA. New combat formula is supposed to increase the gap by even more: "The gains from Melee and Unarmed combat beyond the factor 2 range increase more steeply than before".
Therefore with the new MORE STEEP formula, it should be opening 10. TEN. NOT NINETEEN.

Did you even read the topic? do you even understand what is being said?
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Re: Combat formula seems to be straight up broken

Postby TerraSleet » Mon Mar 29, 2021 7:27 pm

No need to get emotional.

You didn't post any info on how much 5/5 kito 90 ua would open on a 1000 ua fighter in W12, so I'm assuming you didn't test it. Your post shows 925 ua and 3122 ua against 9906. Considering that the catchup formula involves cube roots, differences between high values like that are most likely going to cause marginal differences.
jorb wrote:The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.

Seems to be working as intended.
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Re: Combat formula seems to be straight up broken

Postby Nightdawg » Mon Mar 29, 2021 7:29 pm

TerraSleet wrote:No need to get emotional.

You didn't post any info on how much 5/5 kito 90 ua would open on a 1000 ua fighter in W12, so I'm assuming you didn't test it. Your post shows 925 ua and 3122 ua against 9906. Considering that the catchup formula involves cube roots, differences between high values like that are most likely going to cause marginal differences.
jorb wrote:The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.

Seems to be working as intended.


My man, you do realise 90 vs 990(1000) is the same as 900 vs 9900, right?
Those very specific numbers were used just to get as close to 19.0 cause I don't see the decimal point after it, so I literally went on by increasing/decreasing till I got a bullseye.
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Re: Combat formula seems to be straight up broken

Postby OrionChocoKot » Mon Mar 29, 2021 7:34 pm

there is no "steep" curve in stat difference after factor 2, at least it feels like it.
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Re: Combat formula seems to be straight up broken

Postby HasseKebab » Mon Mar 29, 2021 7:36 pm

The problem my man is that whatever the calculations here shown are, they are not within the 2 factor of 9.9k which just makes this absolutely absurd that you can hit up to almost the default opening value of KITO having one tenth of the stats.
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Re: Combat formula seems to be straight up broken

Postby Nightdawg » Mon Mar 29, 2021 7:36 pm

TerraSleet wrote:
jorb wrote:The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.

Seems to be working as intended.


I just realised I might need to draw it for you too, sorry.
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