4k monitors don't play nice

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4k monitors don't play nice

Postby Sevenless » Wed Mar 31, 2021 12:39 am

Game boots with illegible UI on 4k. If you log in for the first time, the game saves your character and auto-logs into that character skipping options menus entirely. If you happen to know what to click to find the options menu, you can fix the UI with a microscope. If you accidentally max the rendering slider while looking at that menu, the game will instantly crash. And because you can't log out from character select, and because you instantly crash if you go past there, and because there's no options menu at this point, you are pretty boned. We ended up having to direct the person to the website to break their autologin token.

Game should scale UI automatically with monitor sizing on first launch, and there shouldn't be a render option that infinitely suplexes your graphics card.
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Re: 4k monitors don't play nice

Postby MagicManICT » Wed Mar 31, 2021 2:28 am

In case anyone else runs into the problem of over-zooming or turning it too small: viewtopic.php?f=47&t=70035&p=874709&hilit=regedit#p874709

It's a fix that can be done outside of the game.
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Re: 4k monitors don't play nice

Postby loftar » Wed Mar 31, 2021 2:34 am

I wanted to implement UI scaling such that it uses the system setting for scaling by default. Unfortunately I had to disable UI scaling entirely for Java not to bug out in conjunction with JOGL, which also means that it's reporting 100% for the scaling factor. I'm not currently sure how to handle it given that.
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Re: 4k monitors don't play nice

Postby shubla » Wed Mar 31, 2021 5:53 am

Not sure if related to anything but would like to report that one guy reported me earlier that having windows UI scaling on caused weird offset to mouse clicks and disabling UI scaling fixed it. No further info on that though.
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Re: 4k monitors don't play nice

Postby Vigilance » Wed Mar 31, 2021 12:29 pm

MagicManICT wrote:In case anyone else runs into the problem of over-zooming or turning it too small: https://www.havenandhearth.com/forum/vi ... it#p874709

It's a fix that can be done outside of the game.

holy actual smokes imagine trying to get a newbie (especially not a tech savvy one) to regedit to fix a setting lol
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Re: 4k monitors don't play nice

Postby Sevenless » Wed Mar 31, 2021 1:47 pm

loftar wrote:I wanted to implement UI scaling such that it uses the system setting for scaling by default. Unfortunately I had to disable UI scaling entirely for Java not to bug out in conjunction with JOGL, which also means that it's reporting 100% for the scaling factor. I'm not currently sure how to handle it given that.


What do you mean? Once we got it fixed he was able to get UI scaling turned on and things to a legible size.
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Re: 4k monitors don't play nice

Postby loftar » Wed Mar 31, 2021 1:49 pm

Sevenless wrote:What do you mean? Once we got it fixed he was able to get UI scaling turned on and things to a legible size.

What I mean is that I've had to disable Java's UI scaling support altogether (since it doesn't work in conjuction with JOGL), and that also disables my ability to read the system UI scaling setting from within Java.

shubla wrote:Not sure if related to anything but would like to report that one guy reported me earlier that having windows UI scaling on caused weird offset to mouse clicks and disabling UI scaling fixed it.

That used to be the case before the proper implementation of UI scaling in the client. Are you sure this isn't an old report, related to an outdated client, or to a custom-compiled client that doesn't disable Java's UI scaling (that needs to be done with system properties, rather than from within the code itself)?
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Re: 4k monitors don't play nice

Postby Fostik » Wed Mar 31, 2021 2:24 pm

loftar wrote:That used to be the case before the proper implementation of UI scaling in the client. Are you sure this isn't an old report, related to an outdated client, or to a custom-compiled client that doesn't disable Java's UI scaling (that needs to be done with system properties, rather than from within the code itself)?


Yes, the issue persist on custom client only - other clients works fine with scaling enabled.
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