GL Error: 1285 (out of memory)

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GL Error: 1285 (out of memory)

Postby Nightdawg » Thu May 27, 2021 6:38 pm

Am I the only one getting this? Is anyone else in this world getting this error? I literally can not play the game, I was getting it like crazy 2 days ago, yesterday I used different java arguments and it suddenly stopped, today I'm getting it again non-stop.
This crap happens in the default client or custom clients, it's not affected by the custom code.
After I crash first, I literally try to log back in 12 times and I keep crashing, I always need to ask someone else to port me back home cause the game will literally not let me log in, no matter what client/java version I use.

I checked my HDD using the S.M.A.R.T. diagnosis or whatever using CrystalDiskInfo, the HDD is fine
I checked my memory using Memtest86, the RAM are fine
I stress tested/benchmarked my GPU using Heaven Benchmark 4.0, my GPU is fine
I changed my Nvidia driver version 5 times
I reinstalled both java 8 and 11, tried using either one with the game
I removed any 32 bit version of java from my pc
I scanned my pc for any sort of malware using Malwarebytes, there are no malwares
I don't know what else to check. I didn't do any weird changes for this crap to happen all of a sudden and loftar told me he didn't make any render changes all of a sudden to make this happen.
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.base/java.lang.Thread.run(Thread.java:834)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:303)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:294)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 15 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.GLException.glexcfor(GLException.java:96)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:86)
at haven.render.gl.BufferBGL.run(BufferBGL.java:61)
... 23 more
Caused by: com.jogamp.opengl.GLException: GL-Error 0x505 while creating mutable storage for target 0x8892 -> buffer 1 of size 32 with data java.nio.HeapByteBuffer[pos=0 lim=32 cap=32]
at jogamp.opengl.GLBufferObjectTracker.createBufferStorage(GLBufferObjectTracker.java:177)
at jogamp.opengl.gl4.GL4bcImpl.glBufferData(GL4bcImpl.java:40232)
at haven.render.gl.BGL$21.run(BGL.java:331)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 23 more
Last edited by Nightdawg on Thu May 27, 2021 6:40 pm, edited 1 time in total.
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Re: GL Error: 1285 (out of memory)

Postby shubla » Thu May 27, 2021 6:40 pm

How much memory does your GPU have? Which GPU do you have?
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Re: GL Error: 1285 (out of memory)

Postby Nightdawg » Thu May 27, 2021 6:40 pm

shubla wrote:How much memory does your GPU have? Which GPU do you have?


GTX 750, 2gb memory
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Re: GL Error: 1285 (out of memory)

Postby shubla » Thu May 27, 2021 6:52 pm

Nightdawg wrote:GTX 750, 2gb memory

Well sounds odd that it would actually run out of memory as many people run hnh with only 2gb without any issues. Could be driver specific bug with either the game or driver not doing stuff properly.
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Re: GL Error: 1285 (out of memory)

Postby Nightdawg » Thu May 27, 2021 6:58 pm

shubla wrote:Could be driver specific bug with either the game or driver not doing stuff properly.


But what could cause this, knowing I didn't make any weird changes in that way, and loftar said he didn't do any ninja changes either? Like they just started happening all of a sudden
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Re: GL Error: 1285 (out of memory)

Postby ogey » Thu May 27, 2021 7:03 pm

Since you mentioned changing drivers, I don't know what could still be stopping it from running. Was there maybe a windows 10 update since the last time you played? Sometimes it just breaks shit.
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Re: GL Error: 1285 (out of memory)

Postby Nightdawg » Thu May 27, 2021 7:06 pm

ogey wrote:Since you mentioned changing drivers, I don't know what could still be stopping it from running. Was there maybe a windows 10 update since the last time you played? Sometimes it just breaks shit.


I started changing the driver/java versions after the crashes started happening.
I didn't do any updates in the past week (or 2 weeks?) before this crash started happening. No windows/driver updates.
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