H&H Crash before login

The worst monsters in the Hearthlands warp the fabric of space and time...

H&H Crash before login

Postby Tiramiksu » Tue Nov 08, 2022 7:33 pm

Hello, I downloaded the game a few minutes ago but cannot even log in to my character. Every time client tries to open up game i got error :
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLProgram$LinkException: Failed to link GL program
Log:
Fragment info
-------------
(0) : error C6020: Constant register limit exceeded at s_g4; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at emi; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at amb; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at dif; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at spc; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at shine; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g6; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g8; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_nlights11; more than 1024 registers needed to compile program
on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:314)
at haven.JOGLPanel.renderloop(JOGLPanel.java:335)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLProgram$LinkException: Failed to link GL program
Log:
Fragment info
-------------
(0) : error C6020: Constant register limit exceeded at s_g4; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at emi; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at amb; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at dif; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at spc; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at shine; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g6; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g8; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_nlights11; more than 1024 registers needed to compile program
on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$LinkException: Failed to link GL program
Log:
Fragment info
-------------
(0) : error C6020: Constant register limit exceeded at s_g4; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at emi; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at amb; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at dif; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at spc; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at shine; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g6; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g8; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_nlights11; more than 1024 registers needed to compile program

at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:200)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLProgram$LinkException: Failed to link GL program
Log:
Fragment info
-------------
(0) : error C6020: Constant register limit exceeded at s_g4; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at emi; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at amb; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at dif; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at spc; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at shine; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g6; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_g8; more than 1024 registers needed to compile program
(0) : error C6020: Constant register limit exceeded at s_nlights11; more than 1024 registers needed to compile program

at haven.render.gl.GLProgram$ProgOb.create(GLProgram.java:344)
at haven.render.gl.BGL$2.run(BGL.java:205)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more
does anybody know how to fix it ?
Tiramiksu
 
Posts: 1
Joined: Tue Nov 08, 2022 7:22 pm

Re: H&H Crash before login

Postby Necrisha » Tue Nov 08, 2022 10:43 pm

Looking back at similar threads- Are you on a laptop with both an integrated intel chipset and a dedicated graphics card? This error is notorious for popping up when that is the case, and you need to configure your graphics setting to always use the dedicated card as the intel chipset driver has some issues with the games code the developers have been unable to identify a provide a work around.

Afterwards, you may want to double check that your Java installation is x64 bit, and ideally Java 8.
Necrisha
 
Posts: 202
Joined: Sat May 27, 2017 7:40 am


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