Vanilla client renders excessive graphics

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Vanilla client renders excessive graphics

Postby ulbu » Sun Feb 05, 2023 12:20 am

Vanilla client gone mad on my side and is rendering what seems to be changing vectors of animated objects (not pretending I know how it works inside)
I would blame graphics or a new portion of Microsoft/HP updates, however, it happened during play:

- created 4 wooden locks
- started applying master key to them
- on the 4th key I felt client glitched a bit
- and suddenly flags went how they're now. I still feel this is unrelated, but this is what I was doing.

Also affects water "particles" and majority of animated objects. Doors, smoke, animals are fine
Client restart does not help. Haven't tried to wipe local resources, tho.

System:
HP Elitebook 850 G6
Intel(R) Core(TM) i7-8665U CPU @ 1.90GHz 2.11 GHz
32.0 GB (31.6 GB usable)
64-bit operating system, x64-based processor

Edition Windows 10 Enterprise
Version 22H2
Installed on ‎1/‎11/‎2021
OS build 19045.2251
Experience Windows Feature Experience Pack 120.2212.4180.0.

I confirm there've been no updates as of this year yet, last update on 12/18/2022 - SQL Server Security, last driver update 12/12, so I'm fairly sure no update has broken my client.
I also see no stacktrace (which I know of)

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Re: Vanilla client renders excessive graphics

Postby APXEOLOG » Wed Mar 08, 2023 5:32 pm

Several users on my side noticed huge increase in resource consumption as well
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Re: Vanilla client renders excessive graphics

Postby bumfrog » Wed Mar 08, 2023 6:05 pm

why shouldn’t random objs be able to join in on the Stacking action? Do you hate fun?
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