Knarr/wagon unloading range

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Knarr/wagon unloading range

Postby Dakkan » Wed Jan 10, 2018 6:07 pm

There should be a short range around knarrs/wagons where the cargo menu remains open. Ex:
Image

This would remove all the radial menu frustration with large loads, reducing the amount of steps to get into the cargo, 64 times.

Probably tons of ways this could be abused.
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Re: Knarr/wagon unloading range

Postby Attas » Wed Jan 10, 2018 7:13 pm

+1

Maybe most of the flaws could be avoided if this radius thing could only be used if there's a free straight line between the character and the knarr/wagon, thus avoiding things like objects going through walls.
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Re: Knarr/wagon unloading range

Postby jorb » Wed Jan 10, 2018 7:13 pm

Skeptical. Could be neat, but skeptical.
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Re: Knarr/wagon unloading range

Postby DreadDawson » Wed Jan 10, 2018 7:14 pm

+1

Jorbtar plz
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Re: Knarr/wagon unloading range

Postby Dakkan » Thu Jan 11, 2018 3:04 am

jorb wrote:Skeptical. Could be neat, but skeptical.


Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general? Because I think most people who are frequent users of these just want anything that will reduce the menu navigation monotony, this seemed reasonable.

Attas wrote:Maybe most of the flaws could be avoided if this radius thing could only be used if there's a free straight line between the character and the knarr/wagon, thus avoiding things like objects going through walls.

That's a good idea.
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Re: Knarr/wagon unloading range

Postby DaniAngione » Thu Jan 11, 2018 7:20 am

+1 from me as well

And if too skeptical about that, perhaps at least make it so that when you open the hold with a cart - for example - selecting liftables automatically puts them in the cart so you can quickly fill a cart with 6 items each time, reducing a bit the monotony if not all.
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Re: Knarr/wagon unloading range

Postby jorb » Thu Jan 11, 2018 10:35 am

Dakkan wrote:Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general?


Skeptical of unloading by teleport.
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Re: Knarr/wagon unloading range

Postby Granger » Thu Jan 11, 2018 11:45 am

jorb wrote:
Dakkan wrote:Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general?


Skeptical of unloading by teleport.


The interaction dosn't need to be by teleport (no problem with the character still running towards the vehicle to obtain/store the object), the suggestion is to remove the clickfest of having to repeatedly open the vehicle.
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Re: Knarr/wagon unloading range

Postby jorb » Thu Jan 11, 2018 12:02 pm

Fair enough. Will consider.
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Re: Knarr/wagon unloading range

Postby MinionTwo » Thu Jan 11, 2018 5:05 pm

I support this whole-heartedly. it would be very similar to having the items laid out on the ground and just picking them up and loading them on the knarr or wagon. you simply grab it out of the knarr and place it on the ground or into the wagon. the only real exploit i could see from this is that it would make single person water runs a lot easier and faster unless you made it so that only the crew could access the knarr inventory while on the ship and not the helmsman
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