Maybe most of the flaws could be avoided if this radius thing could only be used if there's a free straight line between the character and the knarr/wagon, thus avoiding things like objects going through walls.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
jorb wrote:Skeptical. Could be neat, but skeptical.
Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general? Because I think most people who are frequent users of these just want anything that will reduce the menu navigation monotony, this seemed reasonable.
Attas wrote:Maybe most of the flaws could be avoided if this radius thing could only be used if there's a free straight line between the character and the knarr/wagon, thus avoiding things like objects going through walls.
And if too skeptical about that, perhaps at least make it so that when you open the hold with a cart - for example - selecting liftables automatically puts them in the cart so you can quickly fill a cart with 6 items each time, reducing a bit the monotony if not all.
W16 ??? W15 Lame road-builder of Eyjafjallajökull W14 Proud defender of Kakariko Village W13 Sporadic member of Ravka W12 Occasional member of Lake Town W11 Inactive member of Yggdrasill W10 King of The Northern Kingdom W9The Revenant of Wulf's Retreat W8 Lawspeaker of New Thotoshire W7 Lawspeaker of Esteldín
Dakkan wrote:Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general?
Skeptical of unloading by teleport.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Dakkan wrote:Skeptical of the implementation, or of making knarrs/wagons more convenient to load/unload in general?
Skeptical of unloading by teleport.
The interaction dosn't need to be by teleport (no problem with the character still running towards the vehicle to obtain/store the object), the suggestion is to remove the clickfest of having to repeatedly open the vehicle.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
I support this whole-heartedly. it would be very similar to having the items laid out on the ground and just picking them up and loading them on the knarr or wagon. you simply grab it out of the knarr and place it on the ground or into the wagon. the only real exploit i could see from this is that it would make single person water runs a lot easier and faster unless you made it so that only the crew could access the knarr inventory while on the ship and not the helmsman
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.