As title suggests, the experience event quests should be given if you can actually trigger the experience event.
Getting given a quest that is "Experience X" that you already had the event for a few days prior and need to wait upwards of 2 weeks to get is just stupid and most people just abandon those quests.
Instead of them being shit and time gated have them actually attainable at that time and people wouldn't just abandon them.
I understand quests are supposed to be somewhat difficult, however experience events are not difficult to achieve, you are just gated by time. This is not a difficulty but just bad design overall. Time gating is not the same thing as actual difficulty.
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Make mystic experience event quests be viable.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Make mystic experience event quests be viable.
They are. No they should not be trivial to trigger.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Make mystic experience event quests be viable.
I disagree with this, the timegates are what make it a difficult credo to pursue, you are given an option to abandon quests if you are given an undesirable one, use it.Pills wrote:Time gating is not the same thing as actual difficulty.
-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Make mystic experience event quests be viable.
I've been needing to sense a beast for a week. Maybe I would get it if I didn't log in for a few days? How many animals do I need to see to sense them? Should I not murder them? Will that help? This is just another case where credo quest seem like they should have an either or option. Experience X event OR do some other thing.
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Make mystic experience event quests be viable.
They shouldn't be trivial, but they should at least be viable.jorb wrote:They are. No they should not be trivial to trigger.
Waiting 1week+ to be able to complete a quest is not viable, nor is it even remotely good design. This is a false difficulty and should either be changed or just removed from the game. It takes zero skill to just not play the game for a few days to let a timer reset, as such there is zero *real* difficulty to it, its just time gating and time gating is just bad.
It wouldn't be too bad if it was atleast within the next 24 hours and never more than that if you are so horrendously married to time gating and having fake difficulties in this game but having it anything more than that is just a poor excuse for bad design.
Time gating has literally never been accepted as a good design choice by any respected games player base.Kirche wrote:I disagree with this, the timegates are what make it a difficult credo to pursue, you are given an option to abandon quests if you are given an undesirable one, use it.Pills wrote:Time gating is not the same thing as actual difficulty.
see any of these examples.
And that was off a quick google.
Time gating is NOT a good design mechanic, and it never has been, nor will it ever be, because it is, at its core, fucking terrible. I mean they literally teach that in games design courses that its a bad design choice. So why the fuck do developers keep insisting its not? Money. One and only reason, by time-gating players is to encourage them to keep logging in longer and to encourage them to spend more on shit like subscriptions.
This is exactly my point. it is simply NOT difficult to go and see something once per day to see if a timer has reset yet. Time gating has no place in any self-respected video game. And the devs either A: Know this and are just greedy and will keep enforcing time gating as a method to get people to keep logging in each month in hope of them buying another subscription. or B: are just stubborn and refuse to accept the fact they have no idea about basic game design philosophies.Fierce_Deity wrote:I've been needing to sense a beast for a week. Maybe I would get it if I didn't log in for a few days? How many animals do I need to see to sense them? Should I not murder them? Will that help? This is just another case where credo quest seem like they should have an either or option. Experience X event OR do some other thing.
Like pretty much everything in this game that is universally hated by its player base that the devs think everyone is just wrong about and they are correct, devs do not play their game, do not understand how frustrating some of its mechanics are, and as such, are too fucking blind to how bad some things are that they think are just perfect.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Make mystic experience event quests be viable.
Every task of "experience some event" variety can be completed in about 1-2 hours of active effort. They are not timegates if you know what you are doing.Pills wrote: They shouldn't be trivial, but they should at least be viable.
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Make mystic experience event quests be viable.
SaltyCrate wrote:Every task of "experience some event" variety can be completed in about 1-2 hours of active effort. They are not timegates if you know what you are doing.Pills wrote: They shouldn't be trivial, but they should at least be viable.
That is simply not true. Certain events have like 2 week timers on them, like pretty much all of the "Experience *NATURAL RESOURCE* event."
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Make mystic experience event quests be viable.
It is true. Consider that you just may not be aware of ways to reduce this timer.Pills wrote:SaltyCrate wrote:Every task of "experience some event" variety can be completed in about 1-2 hours of active effort. They are not timegates if you know what you are doing.Pills wrote: They shouldn't be trivial, but they should at least be viable.
That is simply not true. Certain events have like 2 week timers on them, like pretty much all of the "Experience *NATURAL RESOURCE* event."
-
Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Make mystic experience event quests be viable.
Then feel free to expand instead of claiming there are ways to do this and not saying how? Wiki says literally nothing other than "may only activate every few days.".SaltyCrate wrote: It is true. Consider that you just may not be aware of ways to reduce this timer.
So either their is some mechanic that really needs to be publicly known and the devs really should have made a better effort to ensure players know it existed or there is a bug you are abusing.
And if what you're referring to is "just do loads of events and eventually you'll get it like drinking water and treading grass etc" that does nothing in relation to timers for natural resources.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Make mystic experience event quests be viable.
This is not "How do I" section. Not that I have any strong desire to be your personal guide anyway. Wiki is not an indication of anything tbh.Pills wrote:Then feel free to expand instead of claiming there are ways to do this and not saying how? Wiki says literally nothing other than "may only activate every few days.".SaltyCrate wrote: It is true. Consider that you just may not be aware of ways to reduce this timer.
No, it is not "needed". As was repeatedly stated by devs this mechanics are intenionally obscure. That does not mean that it is impossible to figure something out about them. Feel free to do it at your own discretion.Pills wrote: So either their is some mechanic that really needs to be publicly known and the devs really should have made a better effort to ensure players know it existed or there is a bug you are abusing.
That is not what I am referring to.Pills wrote: And if what you're referring to is "just do loads of events and eventually you'll get it like drinking water and treading grass etc" that does nothing in relation to timers for natural resources.
Anyway my point there is not to teach you how these quests are viable, but to point out that your critique is undermined by the lack of sufficient knowledge on the topic critiqued. As the sort of proof of that consider Jorb's answer.