loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
Tamalak wrote:loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
How about leaving crime scents if you kill a questgiver? That'll encourage interaction
Tamalak wrote:loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
How about leaving crime scents if you kill a questgiver? That'll encourage interaction
azrid wrote:Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.
azrid wrote:Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.