evanyu4 wrote:I would love to see fishing be separated into 2 groups.
Group 1 is shallow water fish. These are all small fish with a rare chance of a certain large fish.
group 2 would be deep water fish. These are all large fish.
Bugs and worms would work to catch the small fish as they can fit the mouths around it , where as intestines, and other large bait would be used for the deep water fish. This would add a certain level of skill to fishing as well as allow to help catch certain fish you want ie: if you want a perch for intel you would only fish shallow water , that way you would have a higher chance to catch it.
Would also like to a fishing net, made with 3 rope and 10 string, gets dragged behind the boat, slows the boat down drastically, but depending on the distance you go has a high chance to yield fish, the longer the distance the more chance of a lot of fish. Just some idea's that would make fishing better and more of a job and task in haven. Wouldn't mind the addition of a fishing skill that allows for less bait lost and fewer lines broken the higher you level if , and could take less time to fish, determined by strength and intelligence. There you have ladies and gents my fishing rant hope you enjoyed
The fishing net isn't a bad idea, though they aren't typically used for trolling rivers. Instead I'd see them as being a placeable item in rivers that don't block boats or people traversing said river. They'll catch fish incredibly slowly if there's no bait, but bait can be added to increase their yield.
Though honestly, as part of the trapping idea (Which fishing nets/cages/etc are) it'd be interesting to see a tiered system.
Basket Weir - Made from sticks and a couple string. Can only catch a couple fish at once, only single inventory slot fish, and fish not collected in a certain time period die, so checking regularly is necessary. Can only be placed in rivers.
Fishing Net - Made from rope, cork, and stones. Can be baited or unbaited, can only be placed in rivers, and neither this nor the above block boats. This one can catch small or large fish, and again if not regularly checked the fish will either be gone, or rotted beyond edibility.
Fishing Weir - the highest end item. This does in fact block rivers, but is easily destructible if not on a claim. This one can only catch large fish, but due to the construction, the fish won't die as fast. This one has the added effect of attracting bears in proper biomes, though they will yield nothing on being attacked and butchers (to prevent farming).
Now there's an additional kind of fishing net that could feasibly be used in lakes, and only for catching certain kind of fish, and that's this kind:
https://en.wikipedia.org/wiki/Fishing#/ ... hing-3.jpgBasically the key to making all of these interesting and not OP would be to have them required for acquiring certain kinds of fish. (Especially certain kinds efficiently).
Choice of location, choice of equipment, choice of bait.
In the event of pole/rod fishing - Choice of bait, choice of time, choice of moon, choice of location.