Animals running away

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Animals running away

Postby ardjun » Sat Sep 19, 2015 11:51 pm

All the animals running away is so annoying. I wish there was a way to slow them down after being hurt. Or they slowly bleeding to death.
With badgers and boars i run around the whole map to give them the last blow.
Foxes i either one shot with a bow or just don't bother with as they are too fast.
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Re: Animals running away

Postby Gabula » Sun Sep 20, 2015 2:14 am

Why do they fight back? Why don't the animals just stand there and take it when you punch them. Wouldn't that be great. Actually why isn't there just a button that you press that gives you free dead animals.
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Re: Animals running away

Postby GenghisKhan44 » Sun Sep 20, 2015 2:39 am

Stockpile traps and fencing them in, bro. Protip, there.
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Re: Animals running away

Postby Lunarius_Haberdash » Sun Sep 20, 2015 3:26 am

GenghisKhan44 wrote:Stockpile traps and fencing them in, bro. Protip, there.



Animals need to destroy/pass through structures both when attacking and fleeing.

Natural obstacles (logs, stumps, etc) they could be reasoned to be 'leaping over', while sign-posts and fences should just be blown through.

Going 'down' cliffs should be a piece of cake within certain heights, and they should flee if they can't path-find directly to you. Animals in nature tend to error on the side of self-preservation, to the point of not engaging.

Which is why hunting should be a stealth based activity, and animals should default to fleeing.
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Re: Animals running away

Postby jorb » Sun Sep 20, 2015 10:01 am

Am considering some things on this topic.
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Re: Animals running away

Postby ardjun » Sun Sep 20, 2015 12:55 pm

jorb wrote:Am considering some things on this topic.


Thank you Jorb. Change would be very welcome.
Perhaps just raising the threshold after which they start running would be a short term fix.
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Re: Animals running away

Postby shubla » Sun Sep 20, 2015 1:15 pm

Nerf some of these "features" aka. cliff trapping, stockpile trapping etc.
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Re: Animals running away

Postby GenghisKhan44 » Sun Sep 20, 2015 2:45 pm

Lunarius_Haberdash wrote:
GenghisKhan44 wrote:Stockpile traps and fencing them in, bro. Protip, there.



Animals need to destroy/pass through structures both when attacking and fleeing.

Natural obstacles (logs, stumps, etc) they could be reasoned to be 'leaping over', while sign-posts and fences should just be blown through.

Going 'down' cliffs should be a piece of cake within certain heights, and they should flee if they can't path-find directly to you. Animals in nature tend to error on the side of self-preservation, to the point of not engaging.

Which is why hunting should be a stealth based activity, and animals should default to fleeing.


HMMM.... that's a good point...

So it's more our mindset that's screwed up, and less the actual gameplay? We should, actually, be chasing a fox half the countryside to beat its brains out?
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Re: Animals running away

Postby kilakan » Sun Sep 20, 2015 2:52 pm

If animals were more skittish but also had a stamina bar that would be awesome. The athletic hearthling jogging after the fleeing animal until it is too tired to continue running at which point it either fights or dies of exhaustion.
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Re: Animals running away

Postby fablewings » Sun Sep 20, 2015 3:42 pm

How about if the animal ever goes ravage and doesn't run away.

Double attack/Increased blocking?

Soemthing that doesn't make it run but not make it easy on the player.
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