Safer Roads: Immunity on arrival/waylaying.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Safer Roads: Immunity on arrival/waylaying.

Postby Lunarius_Haberdash » Fri Nov 06, 2015 7:16 am

A simple change that I think would make roads a bit more friendly for combat, without making it "safe"

When you teleport, you have 5 seconds on arrival in which you're immune to any attacks, but you can still be aggro'd.

This makes it so that if you get ambushed, there's a chance for the screen to load, but NOT a chance for you to just 'hearth away' before anyone can attack.

A simple (I presume) status would do the trick.

No one gets away safe, they're still grounded with the aggro No-Hearth, but nor do the ambushers get an unfair advantage by attacking during screen load.

Any problems with this?
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Bowshot125 » Fri Nov 06, 2015 8:57 am

Would make it fair with loading screens.
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Lunarius_Haberdash » Fri Nov 06, 2015 9:21 am

That's the only thing I hoped to fix with this suggestion. :)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Avu » Fri Nov 06, 2015 10:54 am

The attackers will always have an unfair advantage. But what can you. This should help a bit at least.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Neon14 » Fri Nov 06, 2015 6:27 pm

This is a good idea.
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby CaptainMidget » Sat Nov 07, 2015 12:36 am

Lunarius_Haberdash wrote:A simple change that I think would make roads a bit more friendly for combat, without making it "safe"

When you teleport, you have 5 seconds on arrival in which you're immune to any attacks, but you can still be aggro'd.

This makes it so that if you get ambushed, there's a chance for the screen to load, but NOT a chance for you to just 'hearth away' before anyone can attack.

A simple (I presume) status would do the trick.

No one gets away safe, they're still grounded with the aggro No-Hearth, but nor do the ambushers get an unfair advantage by attacking during screen load.

Any problems with this?


This'll be a dumb question, But how will defenses and "coin stacking" work within this 5 second period? If someones screen doesnt load for say, 3 seconds after using the TP (Which happens quite often to others) would it not be unfair for the attacker to already have defenses up?
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Darruin » Sat Nov 07, 2015 5:03 am

The ambushers will always have an advantage but this change would move the fight from extremely to slightly unfair. I like it.
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Re: Safer Roads: Immunity on arrival/waylaying.

Postby Lunarius_Haberdash » Sat Nov 07, 2015 3:04 pm

CaptainMidget wrote:This'll be a dumb question, But how will defenses and "coin stacking" work within this 5 second period? If someones screen doesnt load for say, 3 seconds after using the TP (Which happens quite often to others) would it not be unfair for the attacker to already have defenses up?


I would think that aggro'ing would be possible, but they would have an immediate cooldown of Base+Time left on Immunity Status

So if someone aggro's you immediately on being waylaid, they'd have (5 seconds + the base aggro) cooldown before they could initiate a move. The defender would just have the status delay.


Simple really.

Regarding the ambushers having the advantage? Yes my friend, that *IS* the point of an ambush after all. :P
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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