Sabotage and game mechanics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Sabotage and game mechanics

Postby pedorlee » Tue Nov 10, 2015 12:05 am

Tonkyhonk wrote:ummm let me ask you this. youve been playing since what, 2012, and you had never thought of this before till the last raid?! and let me ask you again, why are you doing this in the moot?


Because its somewhat related to the moot because of the last events.
Also I've said before, not sure if its in this post or another, that I suffered myself the same fate last world.

Can mods change this thread to somewhere better please?
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Re: Sabotage and game mechanics

Postby TeckXKnight » Tue Nov 10, 2015 12:34 am

Suresure.
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Re: Sabotage and game mechanics

Postby AAlex » Tue Nov 10, 2015 12:47 am

witchcraft pls
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Re: Sabotage and game mechanics

Postby Tonkyhonk » Tue Nov 10, 2015 12:54 am

pedorlee wrote:Because its somewhat related to the moot because of the last events.
Also I've said before, not sure if its in this post or another, that I suffered myself the same fate last world.

this can only happen either when the recruiter in charge is careless or when the spy is very dedicated and well-played. the last raid was both. the spy was pretty good with detailed info, the recruiter was absolutely careless not to do the background check at all (you usually dont trust self-claiming ex villager when you don't remember the person at all, besides if the person in question mentioned someone's name, you are supposed to ask that person to vouch for him/her to check facts) and if you are talking about betrayal, there is no way you can stop anyone to betray you by a system other than your own efforts for relationships, and even then, your real life friend who happened to see you playing could sell you for whatever reason (which ive witnessed happen before to the biggest faction here). devs have also implemented cairn system for multiple village permissions to better deal with it too, but RL somehow failed to make use of it anyways.

that said, the real issue is that the attackers always tend to be a lot more dedicated than the defenders are. the more defenders cry without dedicating half of what attackers have done and only ask for certain mechanics, it will only help make the attackers safer because they will of course protect their place the same way you can or even better and the revenge wont happen.

i personally have certain suggestions on cairn mechanics, but since im no raider and dont have enough experience with the cairn functions yet to be convincing enough to explain so far.
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Re: Sabotage and game mechanics

Postby banok » Tue Nov 10, 2015 5:28 am

A big part of all this is the communism VS capitalism aspect of villages which is interesting, because neither system is perfect and each has strengths/weaknesses.

One of the weaknesses of communism in haven is this secruity issue we are talking about. For example if we all had privately walled off claims, like I know other big villages have, then the damage sofia did by betraying us probably would have been completely insignificant.

I'm very curious how other villages handle sharing resources, but im guessing they are as tightlipped about this stuff as everything else.
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Re: Sabotage and game mechanics

Postby aislin » Tue Nov 10, 2015 6:19 am

the Spy system is based off of RL skill, no need to add game mechanics to a system that is dependent on human interaction. get smarter and more creative.....but dont bug abuse.
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