Jorb and Loftar,
Not being a programmer of any sort, My idea may not be implementable even, however I would dearly like to see diminishing resource nodes with randomly generated new spots once a node is diminished. (example) you find a node of Q 50+ soil, and after a set amount of time said soil q decays until it reaches base q’s of 10, once the base q is reached the system randomly generates a new location of above q10 soil, Q’s randomly generated as well. While this is not a novel idea, (first found this type of system in Star Wars Galaxies) It made sense to me in that no recourse is inexhaustible and forced the player base to hunt around much more often to find the best resources on a much more frequent basis.
Well that’s my idea, may not be novel, but maybe at least something to contemplate.