swaith wrote:Maybe set a base price for all items? the higher the quality the higher the base price.
thats how stalls work in old HnH, the owner of the stall would set a price.
but what i think your trying to say is that the town/kingdom or w/e has the power to set prices. that just would not do. a would be pretty annoying to follow a kingdoms orders on price.
Items can then be traded at a village/town idol thing (I have crappy experience as im mostly a hermit as no one will take me in) for their fixed base rate in currency which is ONLY usable inside the area of claimed land - this can then be used to trade inside trade stands which have the towns merchandise set up with prices set by whomever wants to sell at that particular stand.
the would be the same idea as normal trade stalls/ trading out of one.
The currency can be converted at our hearth fire for game time (im talking mins not hours) so we can use defunct currency when a town is destroyed etc.
bad idea, highly exploitable by the abuse of getting a billion coins to just get game time, blah blah blah, anyhow game time is the revenue for J&L. there should be no one to get gametime other then buying.
This will allow us to trade in towns we visit as guests / live in. Will restrict cons as currency cannot be traded outside/stolen.
Coins should be able to be stolen, and also be allowed to be used outside your kingdom. in the old times coins of another kingdom would be traded still in other kingdoms if the coins atlest held value.
Similarly we can craft wallets out of various different things, -the higher/better quality wallets/pouches can hold more different towns currency, a leather wallet with 8 different currency slots against a birch bark wallet of 2
sure.
that kind of thing.
already basically commented on all this
I would only suggest that the currency in the village can be spent by members of the said village when received in exchange for LP or for a set list of items purchasable from the town idol again?
again no, im a world trader. I would very much want to collect coins from other kingdoms and likly have shops in thier kingdoms.
Perhaps collectively like a chance based slot machine, so it has a capacity that when reached will spit out some lovely shiney rare or hard to obtain / manufacture items. Kind of like a treasure ticker.
So that for instance the village all collectively "donate" to the idol to reach a limit of say 500 coins or something nuts and then at 500 coins they can claim back the money as rare items it spits out?
Maybe have a buying table that they can use or something like that? so you choose what you want and it says 400 coins, so you keep trading to reach 500 coins and then use that to buy the item you were after. Hell even a rare mob spawn so they can slay it and get bragging.
RNG is bad also. We like to pretend this game has some realism in it. coins are an economy not a mini game...sorry