C&A:Time and reward

Thoughts on the further development of Haven & Hearth? Feel free to opine!

C&A:Time and reward

Postby pedorlee » Mon Nov 16, 2015 3:22 pm

As a player who started in w5-6, this is what I've spoted is failing IMO in the actual Haven.
-Since we don't have the good curios we had, and the fact that this game's properties has been modified, now there is a bigger lapse of time to do the same as we did before. To mine we needed more str and q in tools, to eat we need more food and we also have the leveling system, wich as I previously said its brilliant, that force us to find a plain area or to level for hours.
This is a good idea to mantain people ocupied for longer, its something that helps players get playing for longer because they wont probably get bored as they wont reach final game stage so soon. Last worlds were the same one after another, with no patches or new content old players learned how to get faster to some points of the game, and bots did the rest.
-Mining is now funnier: Since there is 2 types of events underground, its quite more entertaining to mine. Minning its repetitive and monotone when you are trying to find nodes. Those new caves that appear while minning rock, except if you are in a malachite node (players might remember then devs full genealogyc tree +some adjectives()). The second one are trolls, wich aren't funny untill you can beat them. Not implemented yet, I know. This means that some more rewarding chances are something to have in mind. Rare ones though.
Right now, some game mechanics get very boring for this same reason. To fullfil this void i propose the following:

- New "fooder" curios: Even if they are not good curios, its something that will make going to forage something worthy and less boring, because going out to find curios with 30x30 its horrible, for example. Some more curios gives diversity and more reward.
-New events mining: As someone or various has pointed before in other threads, finding ancient relics, burial chambers or something like that would rock. Make them as hard as trolls to be find, also you can make them unique. Just using the lore of haven, from previous worlds. I.e's:A tablet with a song about how the onionknight behalved Jorb. A picture of vigilance fighting against 4 guys, Tyler's scuba gear, the b12 of Komodo, Coles fishing Rod, LadyGoo's whip, Ramones calculator etc... Maybe the statues about the rise of the machine from w3.
-Blueprints: Here I'm talking again about the mine events. Just imagine finding something special while mining in the second level, like an old blueprint to build a special clay jar. With one more slot or just graphically different. Maybe a blueprint of an old latrine, one of those wooden ones. Or one sword design... there is infinite possibilities that will allow people to be different or to have traders with unique habilities different than quality grinding.

What do you think?
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Re: C&A:Time and reward

Postby CloudJhi » Tue Nov 17, 2015 4:23 am

a shattered 2x1 tile representing blockland forums pls
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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