Field Cairns and the like should distinguish between constructing an object and vandalizing an object. Helpful for village management.
Would also be nice to assign objects as "high value" to allow members to vandalize certain objects but not others.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Vandal should not include Building
Hmmm.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Vandal should not include Building
Frankly I think we just need the permissions system to be more robust. For instance:
I may want someone to be able to take and remove things from cupboards but NOT remove the cupboards.
I would like people to be able to use a cauldron and take things out of it, but not take the cauldron, or take anything else from where the cauldron is located.
I may want someone to be able to take and remove things from cupboards but NOT remove the cupboards.
I would like people to be able to use a cauldron and take things out of it, but not take the cauldron, or take anything else from where the cauldron is located.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Vandal should not include Building
So you want theft permission to be split between objects (liftable) and items (inventory)?Lunarius_Haberdash wrote:Frankly I think we just need the permissions system to be more robust. For instance:
I may want someone to be able to take and remove things from cupboards but NOT remove the cupboards.
I would like people to be able to use a cauldron and take things out of it, but not take the cauldron, or take anything else from where the cauldron is located.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Vandal should not include Building
Would be cool to add like new permission, and with that you can use all tools in that area. Looms, cauldrons etc.

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