And I wondered whether you're planning to expand this aspect of the game. I love the game as it is, but I think it lacks in that certain piece of old times' culture. I have a few things on my mind on the matter:
1. Bring back the offering to ancestors mechanic. Though it would have to be remade to be a more impacting on the gameplay. Praying to ancestors was a common thing in the old times: before hunting, going to war, for good harvests etc. These could give small temporary bonuses to attributes or something.
2. Add a bit of sympathetic magic. Maybe not particularly flying a broom, but perhaps some small spells to help heal wounds, make a heart braver and mind sharper, make crops/trees grow a little faster, perhaps some defensive runes on gates to weaken raiders, these things.
3. Expanding the 'shadowland' motif - the doors between waking and dream world would weaken during certain days (like recently celebrated samhain), allowing for fearsome creatures to tread the hearthlands on these times, or the other way : allowing brave hearthlings to assemble raiding teams and proceed into the shadowland itself to search for valuable, rare resources, or to challenge beasts. This would also make PvE aspect of the game more appealing and interesting, because PvP isn't the only thing that can be fun in combat.
I'd appreciate hearing dev's vision of how hearth magic should work in the game.
I thought that these ideas should be considered together, and they run on one topic, so I didn't make separate threads for each one. If a mod insists, i'll do that though.