suggestion for the curiosity system

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suggestion for the curiosity system

Postby Thedrah » Sat Dec 12, 2015 1:16 am

At the moment curiosities have tiers and if you're well off you have a set of curiosities and constantly putting the same ones in day after day. Wouldn't you get bored of looking at the same thing.. day after day?

I suggest we have more middle tier curiosities and have your character get 'bored' of the same curiosity after studying it, can a curiosity get a negative multiplier for chaining the same one? And let the curiosity reset or decrease after a set amount of time, maybe off of the duration to complete

Say i have 10 mirkwood offerings and after studying 2, i have a 80% multiplier for mirkwoods. After 20% of the time to study this drops a notch. So after 24 minutes I am back to 100% for mirkwood offerings. An alternative would be to have the multiplier affect the exp cost of the curiosity.
As for how strong of a multiplier or how fast it goes away is up to Jorb and Loftar but i would suggest making it a max of 50% with 5 or 10 'notches'.
Example of the suggestion in practice
Using dragonflies as an example over a day (24/4=6) so at the moment one would get 6*800=4800lp. Lets say this is set to 10% per notch
1st dragonfly = 800lp
2nd dragonfly = 720lp total 1520lp
3rd dragonfly = 640lp total 2160lp
4th dragonfly = 560lp total 2720lp
5th dragonfly = 480lp total 3200lp
6th dragonfly = 400lp total 3600lp

So it would be decreasing lp gain over a day to build up by 1200lp. A 25% decrease
Now if you want to lose this decrease you would have to wait 20% of the study time for each notch. At 5 notches that's 100% of the time so 4hours to reset completely.

This is to deter botting curiosities and make villages break up the pattern or daily chores
-Bots will still be a problem as I would simply make a bot load a line up of curiosities instead of simply replacing. I'm too lazy to learn to make a bot/custom client but this is how I would do it
-Villages will still make a pattern but there will be a 'rotation' instead of the constant same thing
-Also may cause confusion to new players if not properly explained, maybe after quests are added?
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Re: suggestion for the curiosity system

Postby overtyped » Sat Dec 12, 2015 1:20 am

Thedrah wrote:At the moment curiosities have tiers and if you're well off you have a set of curiosities and constantly putting the same ones in day after day. Wouldn't you get bored of looking at the same thing.. day after day?

I suggest we have more middle tier curiosities and have your character get 'bored' of the same curiosity after studying it, can a curiosity get a negative multiplier for chaining the same one? And let the curiosity reset or decrease after a set amount of time, maybe off of the duration to complete

Say i have 10 mirkwood offerings and after studying 2, i have a 80% multiplier for mirkwoods. After 20% of the time to study this drops a notch. So after 24 minutes I am back to 100% for mirkwood offerings. An alternative would be to have the multiplier affect the exp cost of the curiosity.
As for how strong of a multiplier or how fast it goes away is up to Jorb and Loftar but i would suggest making it a max of 50% with 5 or 10 'notches'.
Example of the suggestion in practice
Using dragonflies as an example over a day (24/4=6) so at the moment one would get 6*800=4800lp. Lets say this is set to 10% per notch
1st dragonfly = 800lp
2nd dragonfly = 720lp total 1520lp
3rd dragonfly = 640lp total 2160lp
4th dragonfly = 560lp total 2720lp
5th dragonfly = 480lp total 3200lp
6th dragonfly = 400lp total 3600lp

So it would be decreasing lp gain over a day to build up by 1200lp. A 25% decrease
Now if you want to lose this decrease you would have to wait 20% of the study time for each notch. At 5 notches that's 100% of the time so 4hours to reset completely.

This is to deter botting curiosities and make villages break up the pattern or daily chores
-Bots will still be a problem as I would simply make a bot load a line up of curiosities instead of simply replacing. I'm too lazy to learn to make a bot/custom client but this is how I would do it
-Villages will still make a pattern but there will be a 'rotation' instead of the constant same thing
-Also may cause confusion to new players if not properly explained, maybe after quests are added?

I think it will just punish players, and force better bots, which would hurt casual players with simple curio bots.
A very minor reduction would be interesting though.
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Re: suggestion for the curiosity system

Postby DDDsDD999 » Sat Dec 12, 2015 1:25 am

I don't think making curios even more of a chore is exactly a good thing.
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Re: suggestion for the curiosity system

Postby CloudJhi » Sat Dec 12, 2015 1:39 am

Please no.
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W10 - ???, ruined and forgotten.
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Re: suggestion for the curiosity system

Postby jorb » Mon Dec 14, 2015 2:04 pm

I'm rather thinking of reducing the consumption rate of curios, so you don't have to throw new ones on quite as often.
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Re: suggestion for the curiosity system

Postby lachlaan » Mon Dec 14, 2015 2:21 pm

How about instead, adding a gradual consumption of the LP to some of the soon to be longer ones? Nobody wants to run out of LP and have to wait 2 days for their curio to finish cause now they're all longer. The ones that are meant to now give immediate LP gains should give their LP gradually and acquire wear or something, while others meant to act as long term ones give one big chunk of LP at the end.
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Re: suggestion for the curiosity system

Postby jorb » Mon Dec 14, 2015 2:36 pm

Indeed. Something like that.
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Re: suggestion for the curiosity system

Postby burgingham » Mon Dec 14, 2015 4:26 pm

jorb wrote:I'm rather thinking of reducing the consumption rate of curios, so you don't have to throw new ones on quite as often.


Please do that. The 2 hour ones basically just encourage auto curio use. Nobody really bothers to switch that often manually. 8-24 hours should be the standard for most stuff. Except maybe early game curios where you sometimes have to get your hands on a skill fast.
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