Changes to Digging and Dirt

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Changes to Digging and Dirt

Postby Onep » Tue Dec 15, 2015 2:50 am

As I was using my slave alt to fill up the pit where my high quality soil used to be, so I could dig it all out again. I was thinking about how this is an obnoxious and Sisyphean task (so 90% of Haven I suppose).

Why not make soil harvesting similar to sand and rock quarrying, and then make landscaping a separate function?
The harvesting could give you soil for plants and then the landscaping could give you a generic filler? Similar to how all crops become swill, rocks and soil would become filler when used for landscaping.

It's simply a quality of life change for anyone who has to use metric shit loads of soil for making berry bushes and trees.
Since each pot takes 4 soil and 4 fit on a table I do all my planting in batches of 4. So that's 16 soil per batch. It's like what, 20m deep before a hole becomes too steep? So 5 pots per tile and sometimes the nodes aren't very big if you only want the peak soil. So you get maybe 80 or so soil before you need to refill it or dig out the sides so you can dig even deeper. And after you reuse the site over and over it becomes a giant gaping pit.

It's kind of obnoxious to do all this pointless digging and refilling, especially when it already takes me like 15min to travel to the site. I'd rebuild a simple road, but it's 5 hours on foot so I used the patchwork road system already in place to save time. I'm sure anyone else who regularly plants trees and bushes would say it's a tedious task for sure.
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Re: Changes to Digging and Dirt

Postby ArvinJA » Tue Dec 15, 2015 2:55 am

Literally this.

(Haven't read OP, was asked to +1, this is the new meta)

EDIT: After reading the OP, it does seem sensible. Since it will be filled up with dirt from the surrounding area, having that somewhat pre-automated would be nice.
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Re: Changes to Digging and Dirt

Postby strpk0 » Tue Dec 15, 2015 7:34 am

Yes please, this is also annoying when it comes to digging from acre clay nodes (which aren't refillable, so it's even worse).
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Re: Changes to Digging and Dirt

Postby Asgaroth22 » Tue Dec 15, 2015 3:38 pm

I appreciate the idea, though I don't have any problems with filling these holes. I just use stones from smelting to fill it up every time I go to dig some soil. You know you can use stones in landscaping, don't you?
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Re: Changes to Digging and Dirt

Postby Onep » Wed Dec 23, 2015 10:52 am

That one instance doesn't necessarily solve the issue, you're just substituting the source of filler with a different task.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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