As I was using my slave alt to fill up the pit where my high quality soil used to be, so I could dig it all out again. I was thinking about how this is an obnoxious and Sisyphean task (so 90% of Haven I suppose).
Why not make soil harvesting similar to sand and rock quarrying, and then make landscaping a separate function?
The harvesting could give you soil for plants and then the landscaping could give you a generic filler? Similar to how all crops become swill, rocks and soil would become filler when used for landscaping.
It's simply a quality of life change for anyone who has to use metric shit loads of soil for making berry bushes and trees.
Since each pot takes 4 soil and 4 fit on a table I do all my planting in batches of 4. So that's 16 soil per batch. It's like what, 20m deep before a hole becomes too steep? So 5 pots per tile and sometimes the nodes aren't very big if you only want the peak soil. So you get maybe 80 or so soil before you need to refill it or dig out the sides so you can dig even deeper. And after you reuse the site over and over it becomes a giant gaping pit.
It's kind of obnoxious to do all this pointless digging and refilling, especially when it already takes me like 15min to travel to the site. I'd rebuild a simple road, but it's 5 hours on foot so I used the patchwork road system already in place to save time. I'm sure anyone else who regularly plants trees and bushes would say it's a tedious task for sure.