- • Now you get visitor buff as soon as you walk on a village claim. Which means the only way to commit criminal acts against an active village is to siege them.
• Rams are removed from the game
• Cows are no longer time gated
To begin a siege you must place a siege banner:
- • Only the law speaker of another village can place a siege banner
• The siege banner has a significant investment of both LP and materials
• The siege banner must be placed somewhere on the target villages claim
• The siege banner is a graphical only object, somewhat like village banners, cannot be destroyed manually.
The banner will:
- • Create a conflict zone around it lets say 10 x 10 tiles
- o The conflict zone will allow criminal acts to be performed by members of the sieging village
- o The banner alone will generate 1 siege point every hour
Siege points can be spent on:
- • Buying more conflict zone
- o 1 Tile of conflict zone costs 10 siege points
- o Tiered siege engines that cost more siege points and require more resources to build, but generate more siege points
- o Weakening a wall will reduce the soak of the wall by 1 point and cost 10 siege points (e.g. cost 450 siege points to reduce palisade soak to 0)
Conflict Zone:
- • Criminal acts can only be committed within the conflict zone, therefore requiring investing in extending the conflict zone to areas you wish to destroy or steal from.
• Criminal acts do not leave scents when they are committed in a conflict zone.
Defending:
- • Just like the siege banner generates 1 siege point per hour, the defending village’s idol will generate 1 siege points per hour.
Defending siege points can be spent on:
- • Reclaiming conflict zone tiles, converting them back into normal village claim tiles
• Symbolic defence structures that will generate more defensive siege points.
- o These will be tiered just as the offensive siege objects
Claiming/Reclaiming Tiles
You can only claim a tile that is directly adjacent to a conflict zone tile (the conflict zone can only grow, it can’t be placed somewhere unconnected to any other conflict zone).
You can only reclaim a conflict tile that is directly adjacent to a village claim tile.
Siege End Conditions
The siege will end when the conflict zone has reached the village idol allowing the aggressor to reduce the soak then destroy it.
The siege will end when the defending village reclaims the conflict zone tile under the siege banner.
When the siege ends all symbolic siege objects disappear.