Because someone has to keep the tradition of asking for them every month.
For a Scandinavian dev team the game has a surprising lack of ships and water-based activities. Or even oceans.
Suggestion: sailing ships or large sail boats as the water equivalent of the wagon, and restricted to deep water. Water PvE in the form of whales, sharks, as a type of mid-game hunting because land animals become too easy after a while; exclusive deep sea curios, and ship v. ship archery PvP. And larger water bodies, of course.
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Garfy
- Posts: 310
- Joined: Thu Jul 30, 2009 11:52 am
Re: Ships and deep water content
With the current map generator, I doubt deep water content is something that would work. Even the biggest lakes can be crossed in a minute or two. For oceans and deep water and giant ships, sharks, whales and what not to ever work, we'd need a new world map generator.
http://i.imgur.com/jW4OUve.png
We'd need a map generator that makes something like this, several of them. With deep water inbetween them that can only be crossed by big, difficult to make ships. Naturally, something like this would require a new world, it'd take a long time to make and require lots of things be changed and tested. But if done correctly, it could open up massive potential for the game (each island for example could have it's own resources that are unique to it).
http://i.imgur.com/jW4OUve.png
We'd need a map generator that makes something like this, several of them. With deep water inbetween them that can only be crossed by big, difficult to make ships. Naturally, something like this would require a new world, it'd take a long time to make and require lots of things be changed and tested. But if done correctly, it could open up massive potential for the game (each island for example could have it's own resources that are unique to it).
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Ships and deep water content
W10 oceans and deserts.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Ships and deep water content
I'm not opposed to additional water content.
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Ships and deep water content
I agree although there's more pressing matters at the moment like hunting with slings and resource nodes, but I would LOVE to have a houseboat & or a fasterboat/boat with more storage room.ven wrote:Because someone has to keep the tradition of asking for them every month.
For a Scandinavian dev team the game has a surprising lack of ships and water-based activities. Or even oceans.
Suggestion: sailing ships or large sail boats as the water equivalent of the wagon, and restricted to deep water. Water PvE in the form of whales, sharks, as a type of mid-game hunting because land animals become too easy after a while; exclusive deep sea curios, and ship v. ship archery PvP. And larger water bodies, of course.
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GenghisKhan44
- Posts: 969
- Joined: Sat Feb 18, 2012 4:56 pm
Re: Ships and deep water content
This is the stuff of an entirely new game.
Case in point: Don't Starve, and/or DS:Reign of Giants, VERSUS Don't Starve: Shipwrecked.
I would rather have more minor things added and optimised first, if that's OK.
Case in point: Don't Starve, and/or DS:Reign of Giants, VERSUS Don't Starve: Shipwrecked.
I would rather have more minor things added and optimised first, if that's OK.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!