Boss Animals/Creatures that take many to kill

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Boss Animals/Creatures that take many to kill

Postby LoLa » Sun Feb 28, 2016 2:05 pm

I think something this game needs more of us more things that can help the community come together, since it's a sandbox game people can choose to be good or bad, but I feel there's a lot more options pushing people towards being bad than good because being good doesn't necessarily have any extra things you can do by doing so(At the moment). An easy idea to help with this is having some types of boss animals or monsters:(example Dragon or Troll) that many people have to join up together to kill, and when I say many people I mean more than the average group, forcing more than one group to work together if they want to kill it.
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Re: Boss Animals/Creatures that take many to kill

Postby jorb » Mon Feb 29, 2016 9:28 pm

That could be cool.
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Re: Boss Animals/Creatures that take many to kill

Postby painhertz » Mon Feb 29, 2016 10:15 pm

Raids? in Haven?
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Re: Boss Animals/Creatures that take many to kill

Postby NOOBY93 » Mon Feb 29, 2016 10:36 pm

painhertz wrote:Raids? in Haven?

Why not. It's like raids but permadeath.
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Re: Boss Animals/Creatures that take many to kill

Postby molenga » Mon Feb 29, 2016 11:25 pm

I would love to see a dragon that would take a combined effort of several villages to take down.
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Re: Boss Animals/Creatures that take many to kill

Postby Granger » Tue Mar 01, 2016 2:38 am

Could be fun to see the number of active players drop by 10-20 the moment the boss uses an area effect attack :D
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Re: Boss Animals/Creatures that take many to kill

Postby molenga » Tue Mar 01, 2016 3:51 am

Granger wrote:Could be fun to see the number of active players drop by 10-20 the moment the boss uses an area effect attack :D

I was´t thinking of a fire spewing dragon actually, more like a giant lizard with very sharp teeth and claws that would rip through armor easily.

It would take many figthers and archers to take it down, many would probrably perish, but then again your risks of losing your char are always present when you are a figther and does pvp, so I don´t see a problem with it.
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Re: Boss Animals/Creatures that take many to kill

Postby LadyV » Tue Mar 01, 2016 9:40 am

First of all, no its a bad idea. Secondly be careful what you ask for as such things could wipe out villages.
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Re: Boss Animals/Creatures that take many to kill

Postby Kalacia » Tue Mar 01, 2016 10:04 am

Simple ways to get around the permadeath...

have it in another "realm" so if you die, you just get a whopping debuf as you are sent back to hafen with a thud from the gods. Much worse than concussion, but you dont lose your character.

Have the enemies not go for the kill. So they will happily KO, but not kill as in, they wont hit you on the ground. But if you have like 4 HHP and it hits you... your own fault.

Have them wonder round the world, but not attack people on claims, village or personal... however, they would be immune to damage FROM within personal claims.
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Re: Boss Animals/Creatures that take many to kill

Postby Zeler » Tue Mar 01, 2016 10:46 am

With the amount of damage a bow can make and with hiw AI works, bosses wouldn't be much of a problem unless they would have some ridiculous stats or properties, that would discourage anyone to actually fight them.
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