combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: combat

Postby MightySheep » Thu Mar 10, 2016 3:52 am

linkfanpc wrote:You know what i want? Legacy combat system.

I don't know what, but something about that old system i just loved. Maybe the fact that if your 1v1ing someone, atleast your skill and technique actually matter, instead of Hafens combat where you mash a button repeatedly hoping you have more UA and Agility than your target.

If you won't do this, atleast bring back the old combat skills like brawling and swordsmanship instead of this dumb "Combat Discovery" system.

Legacy combat was totally convoluted and in the end was always about landing sting on moving target. The current system is 100x better in comparison, gets rid of all the nonsense with a straightforward color code system.

I do agree however that it needs a lot of work. Armor deflection makes all UA moves redundant and the melee moves are completely out of balance, with sting being significantly stronger than the others.
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Re: combat

Postby ChildhoodObesity » Thu Mar 10, 2016 9:43 am

MightySheep wrote:Legacy combat was totally convoluted and in the end was always about landing sting on moving target. The current system is 100x better in comparison, gets rid of all the nonsense with a straightforward color code system.

I do agree however that it needs a lot of work. Armor deflection makes all UA moves redundant and the melee moves are completely out of balance, with sting being significantly stronger than the others.

i dont think you were really involved in much fights in the old combat if you think it was all about landing movement hits, most ppl just tried 2 line up double val strikes and shit, w6 combat is where it was only ppl aiming for movement hits.
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