Client optimizations critique

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Client optimizations critique

Postby APXEOLOG » Mon Mar 28, 2016 9:22 am

So few weeks ago we had this inspiring message:
jorb wrote:In the Pipe
-----------------------
  • Client optimizations.

And after two updates everyone become to report me about fps drops (i didn't notice actually, because my fps cannot drop more already)
Please stop now, don't touch that thing, it's ali...
Ok i know there were no optimisations, loftar added that new cool feature so you can make everything colorfull, but it is really the edge.
If you will continue and add multu-material support for more objects (containers would be enough) without optimisation, the game will become unplayable

I've gathered some reports for you:
NVIDIA GeForce 770 GTX (Minimal Hafen Video Settings):
Cannot achieve stable 30 fps in town (large objects count plot)

NVIDIA GeForce 660 GTX (Maximal Hafen Video Settings, lol):
Before last two updates:
60 fps in woods, 60/40 fps in town (small objects count plot/ large objects count plot)
After:
Sometimes down to 40 fps in the forest (depends on the biom type), 40/20 fps in town (small objects count plot/ large objects count plot)

NVIDIA GeForce 520 M (Minimal Hafen Video Settings):
30/15 fps in town (small objects count plot/ large objects count plot)

Intel HD Graphics 3000 (Minimal Hafen Video Settings): - that's my boy, while i have no discrete video card in my laptop
11/6 fps in town (small objects count plot/ large objects count plot)

AMD XXX (I don't remember) (Minimal Hafen Video Settings):
In this case we have another main problem. Hafen client crashes with this AMD video card badly (JVM crash with ILLEGAL_ACCESS_VIOLATION).
But a year ago there were like 1/2 crashes per day, now it's like a crash every 10-15 minutes. Nothing changes in his hardware or OS.
(I have no idea how much should he love this game to play subbed and crash every 10 minutes)

PLEASE WE NEED FPS. WITH MY INTEL HD 3000 I HAVE MORE FPS IN https://www.pathofexile.com/ AND DOTA 2 THEN IN HAFEN. WTF?
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Re: Client optimizations critique

Postby jorb » Mon Mar 28, 2016 9:50 am

So... this thread is here to tell us that the client needs to be better? We know, doe.
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Re: Client optimizations critique

Postby Vigilance » Mon Mar 28, 2016 9:52 am

but apxelog needs to tell you, and offer no suggestions as to how to improve the client despite being a lvl 40 wizard programmer.
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Re: Client optimizations critique

Postby APXEOLOG » Mon Mar 28, 2016 10:03 am

jorb wrote:So... this thread is here to tell us that the client needs to be better? We know, doe.

This thread is about priority. You should stop add new laggy things into the client instead of optimisation.
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Re: Client optimizations critique

Postby jorb » Mon Mar 28, 2016 10:08 am

Optimization is already our first priority. It cannot get higher.
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Re: Client optimizations critique

Postby Baldarich » Mon Mar 28, 2016 10:10 am

APXEOLOG wrote:This thread is about priority. You should stop add new laggy things into the client instead of optimisation.


Yesyesyes.
jorb wrote:Optimization is already our first priority. It cannot get higher.

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Re: Client optimizations critique

Postby shubla » Mon Mar 28, 2016 10:34 am

Why did they use legacy and salem code for hafen?
They should have completely recoded haven, start from scratch. So issues like "We cant add bridges" or client lag would maybe be fixed.
Loftar now probably knows some better and more efficient ways to do all this stuff.
Sure its lot of work, but now you will have to spend lot of time trying to "fix" old one.
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Re: Client optimizations critique

Postby Comodo » Mon Mar 28, 2016 12:23 pm

shubla wrote:Why did they use legacy and salem code for hafen?
They should have completely recoded haven, start from scratch. So issues like "We cant add bridges" or client lag would maybe be fixed.
Loftar now probably knows some better and more efficient ways to do all this stuff.
Sure its lot of work, but now you will have to spend lot of time trying to "fix" old one.

It's faster to refactor than to rewrite the code base.
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Re: Client optimizations critique

Postby shubla » Mon Mar 28, 2016 1:20 pm

Comodo wrote:
shubla wrote:Why did they use legacy and salem code for hafen?
They should have completely recoded haven, start from scratch. So issues like "We cant add bridges" or client lag would maybe be fixed.
Loftar now probably knows some better and more efficient ways to do all this stuff.
Sure its lot of work, but now you will have to spend lot of time trying to "fix" old one.

It's faster to refactor than to rewrite the code base.

We'll see
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