Why isn't this already a thing? The only ''''''''''''''''''''exploitable''''''''''''''''''''''' thing I can think of regarding this is somebody could build their character as a fighter, avoid picking up Rage, and then just relying on other people aggroing them. That way they can still technically kill people while having the safety that people who don't buy Rage get, but surely there's a solution to this and even if not who gives a fuck thats such a niche thing that I wouldn't really care, if it means bringing back death again I'd take it.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: thoughts on bringing back perma death
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: thoughts on bringing back perma death
Off the cuff, and without too much thought, I really like this idea. Will certainly consider.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
Anyone can feel free to throw arguments against it if they have them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: thoughts on bringing back perma death
well i guess the draw back would be fighters not getting rage and letting others aggro them WITH rage to kill them.jorb wrote:Off the cuff, and without too much thought, I really like this idea. Will certainly consider.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
Anyone can feel free to throw arguments against it if they have them.
see homo sexuality trending,. do not do that.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: thoughts on bringing back perma death
If you don't have rage and you ko someone, it should also KO like it is now. The only scenario you wouldn't get rage as a fighter would be for creating openings in fights and not doing finishing cleaves on the people who aggro you.wonder-ass wrote:well i guess the draw back would be fighters not getting rage and letting others aggro them WITH rage to kill them.jorb wrote:Off the cuff, and without too much thought, I really like this idea. Will certainly consider.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
Anyone can feel free to throw arguments against it if they have them.





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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: thoughts on bringing back perma death
If you don't buy Rage, you'll need an alt to turn every Mandrake you see into a Dark Effigy.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: thoughts on bringing back perma death
jorb wrote:Off the cuff, and without too much thought, I really like this idea. Will certainly consider.Granger wrote:Simple solution: buying Rage disables KO for that character. These who want more dying can buy it, these who don't skip it like they already do...
Anyone can feel free to throw arguments against it if they have them.
Instead of Rage doing that how about you just add back the murder skill for say 100k lp which allows the player to murder other players with the murder skill and vice versa but cannot murder or be murdered by rage characters.
To give this skill an actual benefit it could give you 10%-20% more ua/mc/str/agi/con buff for as long as the character is alive.
Otherwise we'll just have the problem where people wont get rage since they wouldnt actually benefit anything from getting it since if they get aggro'd they have the upside of being able to still save their characters upon ko.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: thoughts on bringing back perma death
The obvious benefit to getting the skill being that you would be able to attack others.HasseKebab wrote:where people wont get rage since they wouldnt actually benefit anything from getting it since if they get aggro'd they have the upside of being able to still save their characters upon ko.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: thoughts on bringing back perma death
yes but you're weighing a grain of sand against what is essentially a dumptruck full of mountains if, if i read right, tye purchase of rage disables the ability to be KO'd and instead just defaults to murder at 0 shp?jorb wrote:The obvious benefit to getting the skill being that you would be able to attack others.HasseKebab wrote:where people wont get rage since they wouldnt actually benefit anything from getting it since if they get aggro'd they have the upside of being able to still save their characters upon ko.


ass blast USA
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: thoughts on bringing back perma death
Honestly, it's not a bad idea. It allows a more hardcore player base to coexist with those that aren't interested in such intensive play. A balance.
LS of Twin Lakes BIG TRUCKS
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: thoughts on bringing back perma death
no it means you dont teleport home instead we are able to aggro you again while you are ko on the ground and murder you.Massa wrote:yes but you're weighing a grain of sand against what is essentially a dumptruck full of mountains if, if i read right, tye purchase of rage disables the ability to be KO'd and instead just defaults to murder at 0 shp?jorb wrote:The obvious benefit to getting the skill being that you would be able to attack others.HasseKebab wrote:where people wont get rage since they wouldnt actually benefit anything from getting it since if they get aggro'd they have the upside of being able to still save their characters upon ko.
see homo sexuality trending,. do not do that.

