What about increasing the pickup distance for items a little?
Hearthlings have arms, so they should be have some reach - instead having to stand directly above the item they try to pickup.
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Granger
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Hearthlings have arms, they should be have some reach
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⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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boshaw
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Re: Hearthlings have arms, they should be have some reach
I agree, but you're arms seem to be occupied in this picture. I feel you should need to have an empty hand to pick up items, especially at a far. When your hands are full the only way to get more items should be by other players placing them into your inventory, which can pretend the brandy is doing.Granger wrote:What about increasing the pickup distance for items a little?
Hearthlings have arms, so they should be have some reach - instead having to stand directly above the item they try to pickup.
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Hrenli
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Re: Hearthlings have arms, they should be have some reach
So what? Let us grab stuff with our teeth!boshaw wrote:I agree, but you're arms seem to be occupied in this picture.
With proper animations, of course.
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shubla
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Re: Hearthlings have arms, they should be have some reach
I agree.
Sometimes items get stuck near objects and it is difficult to pick them.
Sometimes picking them from just the right angle helps, but often not.
Sometimes items get stuck near objects and it is difficult to pick them.
Sometimes picking them from just the right angle helps, but often not.

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DPblH
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Re: Hearthlings have arms, they should be have some reach
So we could steal items without wall bashing? No.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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terechgracz
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Re: Hearthlings have arms, they should be have some reach
Do you want to impose us additional work in form of additional unnecessary clicks? It's game not real life, in real life putting item from hand is done without thinking, and there in computer game you don't have this intuition... No one will be able to intuitionally put their items from hands into eq just to pickup item, it would rather work this way: 1. tries to pickup item, 2. gets red text saying you have to have free hands, 3. emptying hands, 4. tries again. It's not needed to add even more bummers to this game.boshaw wrote:I agree, but you're arms seem to be occupied in this picture. I feel you should need to have an empty hand to pick up items, especially at a far. When your hands are full the only way to get more items should be by other players placing them into your inventory, which can pretend the brandy is doing.Granger wrote:What about increasing the pickup distance for items a little?
Hearthlings have arms, so they should be have some reach - instead having to stand directly above the item they try to pickup.
Just don't put chests near walls? And, we could allow only for reaching only through non-walls and non-buildings. You voted no because of such easy to work-around situation, at what cost? Quality of Life is something you should beg for.DPblH wrote:So we could steal items without wall bashing? No.
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DPblH
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Re: Hearthlings have arms, they should be have some reach
The easiest solution is to bash road sign.terechgracz wrote: Just don't put chests near walls? And, we could allow only for reaching only through non-walls and non-buildings. You voted no because of such easy to work-around situation, at what cost? Quality of Life is something you should beg for.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Embers
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Re: Hearthlings have arms, they should be have some reach
Yeah and if there are harmful bacteria in the air the solution would be not to breathe. I think its the dropped objects which should have a check of whether they are dropped in a tile that's accessible for hearthling to walk over and pick em up
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terechgracz
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Re: Hearthlings have arms, they should be have some reach
Wat?Embers wrote:Yeah and if there are harmful bacteria in the air the solution would be not to breathe.
Wat?DPblH wrote:The easiest solution is to bash road sign.
Anyways no one said how much reach should be, I think it should be at least of size of radius on which dropped objects from in inventory can fall to, because currently if you drop items from cupboard, they can fall onto place that's not accessible without moving cupboards. So radius wouldn't be big enough to reach behind walls.
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shubla
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Picking up items from larger radius than 0.00001
I couldn't find a thread for it.
We should be able to pick up items from at least like half a tile away.
It is very annoying when you for accidentally drop something, for example, from smelter to the ground.
Then you must spend an eternity to click the item at just the right angle, so your characters center point will get to position of that object without being blocked by the smelter.
We should be able to pick up items from at least like half a tile away.
It is very annoying when you for accidentally drop something, for example, from smelter to the ground.
Then you must spend an eternity to click the item at just the right angle, so your characters center point will get to position of that object without being blocked by the smelter.
Last edited by shubla on Mon Feb 25, 2019 8:48 pm, edited 1 time in total.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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