Aceb wrote:I would be fine with more RNG as it is indeed pure luck to get a pearl instead of literally fucking over all neighbours in the area.
It is not as bad as you think. 200-300 tiles is a quite normal distance between bases. It is also a race about who will boil his mussels first. Consider following cases:
1. Two people 2-3 minimaps apart, one finds a pearl, the other is left with 0,5 chance, still better than current 0 due to global pool.
2. Two people in the same base boil pearls at the same time, yeah, the slow one is screwed, but as buddies they could coordinate FFS.
3. Two people in the same base boil mussels 12 hours one after another, periodically, both boil until finding. In that case both run at 0,5 nominal chance.
Finally, unless two or three of your neighbours suddenly decide their business in Haven is grinding pearls forever, you still have better chances then under current global pool.
Edit:
To put it in more general terms:
If <x> is valuable and <x> is sought after and is botted to maximize harvests and as a result <x> is throttled to reduce inflow then throttling boils down to deciding who does not get <x>. Most of systems tend to favor bots over newbs because from game perspective it is difficult to differentiate. The attempt with area debuff aims to put tedium on managing multiple bots, tedium which is already in place and taken care of in case of newbs so basically it increases costs on bots side while adding much less costs on newbs side.
There is also an option to make players solve capcha every time they pick a mussel but today is not the Prima Aprilis day.