Uriel wrote:I like surv cap.
There are people in this world that eat poop and you are one of them.
Uriel wrote:I like surv cap.
stickman wrote:Early world you could use 4 guys to take down a bear using the actual combat system.... OR.... you could lure it to the water... bring over the guy with higher survival and kill it with a boar spear by cheesing it to get the highest q
Apparently alot of you think cheesing animals from pali's or from boats is the way the game should be continued to be played. manipulating the system by using non damaging combat moves to assist is also is just cheesing the system imo and shows that its not designed properly.
if everyone is just working around this requirement then it should be changed.
stickman wrote:the animal should be capped to the highest survival it was damaged with. Otherwise all you do is encourage cheesing animals...
factnfiction101 wrote:^I agree with this guy.
jorb wrote: Skeptical.
stickman wrote:hard cap it to the highest survival who dealt damage then.... day one the highest guy might have 30 survival... so the animal q will cap at 30. the guys with 10 survival can still help him out though without lowering it. would encourage more group hunting.
azrid wrote:stickman wrote:hard cap it to the highest survival who dealt damage then.... day one the highest guy might have 30 survival... so the animal q will cap at 30. the guys with 10 survival can still help him out though without lowering it. would encourage more group hunting.
Incredibly stupid idea as it forces you to make high survival alt with no other skills.
azrid wrote:stickman wrote:hard cap it to the highest survival who dealt damage then.... day one the highest guy might have 30 survival... so the animal q will cap at 30. the guys with 10 survival can still help him out though without lowering it. would encourage more group hunting.
Incredibly stupid idea as it forces you to make high survival alt with no other skills.
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