Scale realm bonuses based on player's stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Scale realm bonuses based on player's stats

Postby AriZona » Sat Sep 26, 2020 9:29 pm

Relate realm bonuses to stats of a character + some flat bonus rate, or just scale standard bonuses as they are know. It will make more invested players would benefit more. I don't know what stats/skills are critical for realm authority generation, but for example, more CHA & INT a player has, that player get extra bonuses provided by a realm.
AriZona
 
Posts: 217
Joined: Wed Sep 14, 2016 12:02 am

Re: Scale realm bonuses based on player's stats

Postby shubla » Sun Sep 27, 2020 1:18 am

Good idea, powerful people are not powerful enough yet!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Scale realm bonuses based on player's stats

Postby AriZona » Sun Sep 27, 2020 1:34 am

shubla wrote:Good idea, powerful people are not powerful enough yet!


Too much emphasis what others have instead caring what u r up to. If u try more you would get more out of it.
AriZona
 
Posts: 217
Joined: Wed Sep 14, 2016 12:02 am

Re: Scale realm bonuses based on player's stats

Postby Massa » Sun Sep 27, 2020 2:04 am

AriZona wrote:
shubla wrote:Good idea, powerful people are not powerful enough yet!


Too much emphasis what others have instead caring what u r up to. If u try more you would get more out of it.

man are you out of touch holy shit

the sweaty neckcheeses of this game are already untouchable and you just want to widen the ravine?

it's not real life, it's a pvp game. why the fuck would you tell someone to worry about themselves?
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1479
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Scale realm bonuses based on player's stats

Postby AriZona » Sun Sep 27, 2020 2:29 am

If these "neckcheeses" are *already* untouchable - according to you - you just undermined your own argument here. If some invested faction achieve something - fine: they work for that. What do u do (?) *rhetoric question*. You just would play your game as before in your own player tier... Except you would have better chances to enjoy better bonuses. Of course - if you want that :)

Sadly, and it is a general observation: if someone does not want or can not seek achieving for something, it is then easier to compromise efforts of others :/ In other words, lets make communism: no matter how u try, everybody gets the same :0) wow... what a hassle :)
AriZona
 
Posts: 217
Joined: Wed Sep 14, 2016 12:02 am

Re: Scale realm bonuses based on player's stats

Postby Massa » Sun Sep 27, 2020 3:21 am

AriZona wrote:If these "neckcheeses" are *already* untouchable - according to you - you just undermined your own argument here. If some invested faction achieve something - fine: they work for that. What do u do (?) *rhetoric question*. You just would play your game as before in your own player tier... Except you would have better chances to enjoy better bonuses. Of course - if you want that :)

Sadly, and it is a general observation: if someone does not want or can not seek achieving for something, it is then easier to compromise efforts of others :/ In other words, lets make communism: no matter how u try, everybody gets the same :0) wow... what a hassle :)

Your idea is bad.
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1479
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Scale realm bonuses based on player's stats

Postby AriZona » Sun Sep 27, 2020 3:32 am

No, it is good, because it grants individual player options to succeed better and provides incentives, as well as goals. Others may do as usual.
AriZona
 
Posts: 217
Joined: Wed Sep 14, 2016 12:02 am

Re: Scale realm bonuses based on player's stats

Postby SnuggleSnail » Sun Sep 27, 2020 5:29 am

Realms already have flat bonuses that higher tier players don't even notice and percentile bonuses that lower tier players will never make significant use of?

Kinda seems like you just want additional buffs for no effort, without really caring where they come from or how it affects game balance.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2434
Joined: Sat Oct 12, 2013 4:04 pm

Re: Scale realm bonuses based on player's stats

Postby Valkir » Sun Sep 27, 2020 12:57 pm

SnuggleSnail wrote:Realms already have flat bonuses that higher tier players don't even notice and percentile bonuses that lower tier players will never make significant use of?

Kinda seems like you just want additional buffs for no effort, without really caring where they come from or how it affects game balance.


And thats coming from Snail. Our dear empress
Valkir
 
Posts: 22
Joined: Mon Aug 17, 2020 4:36 am

Re: Scale realm bonuses based on player's stats

Postby vatas » Sun Sep 27, 2020 2:32 pm

Some sort of system for buffs to have "increases survival by flat +10 or by 10%, whichever is higher" would be something worth considering in my opinion.
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
User avatar
vatas
 
Posts: 4511
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot] and 29 guests